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Realtime feedback in rust-playpen #70

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broesamle opened this issue Feb 1, 2017 · 3 comments
Open

Realtime feedback in rust-playpen #70

broesamle opened this issue Feb 1, 2017 · 3 comments

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@broesamle
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Hi folks,
basic issues (broesamle/rust-playpen#1) combined with lack of network/hyper experience prevent me from making progress here:

Implement a realtime feedback mechanism in playpen. Example code could stream console output to the client side which would then visualise the program behaviour over time.

Simplest application case: show console output in real time

Advanced application case: Pick the output and transform it into some visualisation. Pipelined turtle graphics for example. This would make us independent of piston, but requre a quick network connection, of course. (Personally, I was inspired by the idea to reduce the graphics dependencies in the mondrian pattern generator.)

Contributions or some support on hyper API details questions are welcome!

@skade
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skade commented Feb 1, 2017

Would that look like something swift playground does?

@broesamle
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propably. The idea is to have a web-server-based rust learning environment with a graphical frontend in the browser/client of the learner.

No need to install rust on a machine for a first contact.

visible, graphical feedback in realtime (which I find essental when grasping/learning multi-threaded dynamics)

@sebasmagri
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Could we use RLS in the backend for this?

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