You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
berdicles is an expressive CPU particle system for the Bevy engine. Features include:
372
+
373
+
- Instancing based CPU particles.
374
+
- Expressive non-physics based particle traits.
375
+
- Familiar setup with Bevy's native Material and Mesh.
376
+
- Particles as emitters.
377
+
- Mesh based particle trails.
378
+
- Particle events that spawn other particles.
379
+
- Billboard particles.
380
+
381
+
[berdicles]: https://github.com/mintlu8/berdicles
340
382
341
383
### Other Library Updates and Releases
342
384
343
-
-[gdext-coroutines](https://github.com/Houtamelo/gdext_coroutines): Run Rust coroutines in Godot 4.2+ (through GDExtension), inspired on Unity's Coroutines design.
344
-
-[FunDSP 0.18](https://github.com/SamiPerttu/fundsp): FunDSP is an audio DSP ([digital signal processing](https://en.wikipedia.org/wiki/Digital_signal_processing))
385
+
-[glam 0.28]: `glam` is a foundational crate when it comes to math in general in Rust.
386
+
For example, its types are directly visible in the `Vec` types Bevy consumes and re-exports, like `Vec3`.
387
+
v0.28 brings AArch64 NEON SIMD support as well as a couple smaller breaking changes.
388
+
-[gdext-coroutines]: Run Rust coroutines in Godot 4.2+ (through GDExtension), inspired on Unity's Coroutines design.
389
+
-[FunDSP 0.18]: FunDSP is an audio DSP ([digital signal processing](https://en.wikipedia.org/wiki/Digital_signal_processing))
345
390
library for audio processing and synthesis. This release is a rewrite that adds no_std and SIMD support.

452
+
_The Stanford bunny split into meshlets_
453
+
454
+
Ever wondered how [Unreal 5's Nanite][nanite] works under the hood?
455
+
Jasmine, who reimplemented the virtual geometry technology for Bevy's upcoming 0.14 release,
456
+
wrote a [post][meshlets-post] explaining the concepts and the nitty-gritty details of the implementation.
457
+
The post is very technical in nature, so if you've never heard of this technology before,
458
+
they recommend you first watch Brian Karis' SIGGRAPH 2021 lecture [A Deep Dive into Nanite Virtualized Geometry][nanite-talk] ([slides][nanite-slides]).
0 commit comments