@@ -160,28 +160,49 @@ impl GraphicsContext {
160160 }
161161
162162 /// Shows the given buffer with the given width and height on the window corresponding to this
163- /// graphics context. Panics if buffer.len() ≠ width*height. If the size of the buffer does
164- /// not match the size of the window, the buffer is drawn in the upper-left corner of the window.
163+ /// graphics context.
164+ ///
165165 /// It is recommended in most production use cases to have the buffer fill the entire window.
166- /// Use your windowing library to find the size of the window.
166+ /// Use your windowing library to determine the size of the window.
167+ ///
168+ /// # Panics
169+ ///
170+ /// Panics if `buffer.len() ≠ width*height`. If the size of the buffer does not match the size of the
171+ /// window.
167172 ///
168- /// The format of the buffer is as follows. There is one u32 in the buffer for each pixel in
169- /// the area to draw. The first entry is the upper-left most pixel. The second is one to the right
170- /// etc. (Row-major top to bottom left to right one u32 per pixel). Within each u32 the highest
171- /// order 8 bits are to be set to 0. The next highest order 8 bits are the red channel, then the
172- /// green channel, and then the blue channel in the lowest-order 8 bits. See the examples for
173- /// one way to build this format using bitwise operations.
173+ /// # Pixel format
174174 ///
175- /// --------
175+ /// The buffer layout is in a row-major layout. The buffer is drawn in the upper-left corner of
176+ /// the window. The x axis grows to the right and the y axis grows downwards.
176177 ///
177- /// Pixel format (u32):
178+ /// Each pixel is represented in memory as a [`u32`]. Starting with the most significant byte
179+ /// going to the least significant byte, the byte is set to `0`. Then there is a byte for the red,
180+ /// green and blue channel.
178181 ///
182+ /// ```text
179183 /// 00000000RRRRRRRRGGGGGGGGBBBBBBBB
184+ /// ^ ^
185+ /// MSB LSB
186+ /// ```
187+ ///
188+ /// | Bit | Channel |
189+ /// |------|---------------|
190+ /// | 0 | Bit is `0` |
191+ /// | R | Red channel |
192+ /// | G | Green channel |
193+ /// | B | Blue channel |
194+ ///
195+ /// The function shown below may be used to create a color from a 24-bit RGB color using bitwise\
196+ /// operations:
180197 ///
181- /// 0: Bit is 0
182- /// R: Red channel
183- /// G: Green channel
184- /// B: Blue channel
198+ /// ```
199+ /// fn pixel(red: u8, green: u8, blue: u8) -> u32 {
200+ /// let color = blue as u32
201+ /// | ((green as u32) << 8)
202+ /// | ((red as u32) << 16);
203+ /// color
204+ /// }
205+ /// ```
185206 #[ inline]
186207 pub fn set_buffer ( & mut self , buffer : & [ u32 ] , width : u16 , height : u16 ) {
187208 if ( width as usize ) * ( height as usize ) != buffer. len ( ) {
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