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pong.py
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import turtle
import os
import time
wn=turtle.Screen()
wn.title("Pong")
wn.bgcolor("black")
wn.setup(width=800,height=600)
wn.tracer(0)
#Score
score_a = 0
score_b = 0
#paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5,stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350,0)
#paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5,stretch_len=1)
paddle_b.penup()
paddle_b.goto(350,0)
#Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0,0)
ball.dx = 2
ball.dy = -2
#pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("White")
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write("Player A: 0 Player B: 0",align="center",font=("Courier",24,"normal"))
def paddle_a_up():
y = paddle_a.ycor()
y+=20
paddle_a.sety(y)
def paddle_a_down():
y = paddle_a.ycor()
y-=20
paddle_a.sety(y)
def paddle_b_up():
y = paddle_b.ycor()
y+=20
paddle_b .sety(y)
def paddle_b_down():
y = paddle_b.ycor()
y-=20
paddle_b.sety(y)
wn.listen()
wn.onkeypress(paddle_a_up,"w")
wn.onkeypress(paddle_a_down,"s")
wn.onkeypress(paddle_b_up,"Up")
wn.onkeypress(paddle_b_down,"Down")
while True:
wn.update()
#move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
if paddle_a.ycor() > 250:
paddle_a.sety(250)
if paddle_b.ycor() > 250:
paddle_b.sety(250)
if paddle_a.ycor() < -250:
paddle_a.sety(-250)
if paddle_b.ycor() < -250:
paddle_b.sety(-250)
#Border Checking
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
if ball.xcor() >390:
ball.goto(0,0)
ball.dx *= -1
score_a +=1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a,score_b), align="center", font=("Courier", 24, "normal"))
if ball.xcor() < -390:
ball.goto(0, 0)
ball.dx *= -1
score_b +=1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a,score_b), align="center", font=("Courier", 24, "normal"))
#paddle and ball
if (ball.xcor() >340 and ball.xcor() <350) and (ball.ycor() < paddle_b.ycor() + 40 and ball.ycor() > paddle_b.ycor() - 40):
ball.setx(340)
ball.dx *= -1
if (ball.xcor() < -340 and ball.xcor() > -350) and (ball.ycor() < paddle_a .ycor() + 50 and ball.ycor() > paddle_a.ycor() - 50):
ball.setx(-340)
ball.dx *= -1