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//replacemix param 2 support #109
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bugSomething isn't workingSomething isn't workingenhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomers
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bugSomething isn't workingSomething isn't workingenhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomers
Problem
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//replacemixon stairs and such is annoying as param2 is not preservedSolution
Add a flag to the //replacemix command to preserve param2. E.g.
//replacemix [p2] <node_to_replace> <replace_node> ...Alternatives
A param2 sensitive replacemix command could be implemented alongside the original however this would mean a whole new file of mostly duplicated code and a new command name to memorize.
A mod setting could also be implemented to toggle extended param2 awareness. This would be easier to implement however @sbrl would probably want it as a per-world setting.