@@ -52,7 +52,7 @@ TEST(LoadProjectTest, EmptyProject)
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auto backdrop = stage->costumeAt (0 );
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ASSERT_EQ (backdrop->name (), " backdrop1" );
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ASSERT_FALSE (backdrop->id ().empty ());
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- ASSERT_EQ (backdrop->md5ext (), backdrop->id () + " .svg" );
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+ ASSERT_EQ (backdrop->fileName (), backdrop->id () + " .svg" );
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ASSERT_EQ (backdrop->dataFormat (), " svg" );
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i++;
@@ -111,7 +111,7 @@ TEST(LoadProjectTest, LoadTestProject)
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auto sound = sprite1->soundAt (0 );
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ASSERT_EQ (sound->name (), " Meow" );
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ASSERT_FALSE (sound->id ().empty ());
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- ASSERT_EQ (sound->md5ext (), sound->id () + " .wav" );
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+ ASSERT_EQ (sound->fileName (), sound->id () + " .wav" );
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ASSERT_EQ (sound->dataFormat (), " wav" );
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// Sprite1: variables
@@ -240,7 +240,7 @@ TEST(LoadProjectTest, LoadTestProject)
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sound = sprite2->soundAt (0 );
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ASSERT_EQ (sound->name (), " Pop" );
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ASSERT_FALSE (sound->id ().empty ());
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- ASSERT_EQ (sound->md5ext (), sound->id () + " .wav" );
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+ ASSERT_EQ (sound->fileName (), sound->id () + " .wav" );
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ASSERT_EQ (sound->dataFormat (), " wav" );
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// Balloon1: variables
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