Fix shader cursor doc to use getBindingRangeFirstDescriptorRangeIndex.
#19
| Job | Run time |
|---|---|
| 10m 6s | |
| 10m 6s |
getBindingRangeFirstDescriptorRangeIndex.
#19
| Job | Run time |
|---|---|
| 10m 6s | |
| 10m 6s |