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workspace.go
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package main
import (
"unsafe"
. "gopaint/reza"
win "github.com/lxn/win"
)
const canvasMargin = 7
const ResizeTypeNone = 10
const ResizeTypeWidth = 11
const ResizeTypeHeight = 12
const ResizeTypeBoth = 13
// Workspace is a window panel where the drawing canvas gets placed
type Workspace struct {
// Inherit data from the window type
Window
// Own data
doubleBuffer *DoubleBuffer
canvas *DrawingCanvas
resizePreview Window
resizeType int
canvasPos Point
ptMouseDown Point
rcBoxBottom Rect
rcBoxCorner Rect
rcBoxRight Rect
xMinScroll int
xCurrentScroll int
xMaxScroll int
yMinScroll int
yCurrentScroll int
yMaxScroll int
}
func NewWorkspace(parent Window) *Workspace {
workspace := &Workspace{Window: NewWindow()}
workspace.Init(parent)
return workspace
}
func (work *Workspace) IsMouseOnResize() (resizeType int) {
var winpt win.POINT
win.GetCursorPos(&winpt)
win.ScreenToClient(work.GetHandle(), &winpt)
pt := Point{X: int(winpt.X), Y: int(winpt.Y)}
if work.rcBoxBottom.IsPointInside(&pt) {
return ResizeTypeHeight
} else if work.rcBoxRight.IsPointInside(&pt) {
return ResizeTypeWidth
} else if work.rcBoxCorner.IsPointInside(&pt) {
return ResizeTypeBoth
}
return ResizeTypeNone
}
func (work *Workspace) Init(parent Window) {
logInfo("init workspace...")
work.Create("", win.WS_CHILD|win.WS_CLIPCHILDREN|win.WS_VISIBLE|win.WS_VSCROLL|win.WS_HSCROLL, 10, 10, 10, 10, parent)
work.SetMouseMoveEventHandler(work.MouseMove)
work.SetMouseDownEventHandler(work.MouseDown)
work.SetMouseUpEventHandler(work.MouseUp)
work.SetPaintEventHandler(work.Paint)
work.SetResizeEventHandler(work.OnResize)
work.SetSetCursorEventHandler(work.updateCursor)
work.SetHScrollEventHandler(work.HScroll)
work.SetVScrollEventHandler(work.VScroll)
work.SetMouseWheelEventHandler(func(e *MouseWheelEvent) {
if e.WheelDelta > 0 {
work.ScrollUp()
} else {
work.ScrollDown()
}
})
color := Rgb(255, 255, 255)
brushWhite := win.HBRUSH(win.GetStockObject(win.WHITE_BRUSH))
work.resizePreview = NewWindow()
work.resizePreview.CreateEx("", win.WS_POPUP, win.WS_EX_LAYERED, 10, 10, 700, 100, work)
work.resizePreview.SetPaintEventHandler(func(g *Graphics, rect *Rect) {
wrect := rect.AsRECT()
FillRect(g.GetHDC(), &wrect, brushWhite)
g.DrawDashedRectangle(rect, NewRgb(0, 0, 0))
})
SetLayeredWindowAttributes(work.resizePreview.GetHandle(), color.AsCOLORREF(), 0, LWA_COLORKEY)
work.canvas = NewDrawingCanvas(work)
work.canvas.NewImage(app.DefaultCanvasSize.Width, app.DefaultCanvasSize.Height)
//work.canvas.OpenImage(".\\images\\cloudy.jpg")
// test
//work.canvas.Resize(1100, 620)
logInfo("Done initializing workspace")
}
func (work *Workspace) Dispose() {
if work.canvas != nil {
work.canvas.Dispose()
}
if work.doubleBuffer != nil {
work.doubleBuffer.Dispose()
}
}
func (work *Workspace) ScrollUp() {
yNewPos := work.yCurrentScroll - 50
work.UpdateVScroll(yNewPos)
}
func (work *Workspace) ScrollDown() {
yNewPos := work.yCurrentScroll + 50
work.UpdateVScroll(yNewPos)
}
func (work *Workspace) updateCursor() bool {
resizeType := work.IsMouseOnResize()
if resizeType == ResizeTypeHeight {
win.SetCursor(mainWindow.hCursorSizeNS)
} else if resizeType == ResizeTypeWidth {
win.SetCursor(mainWindow.hCursorSizeWE)
} else if resizeType == ResizeTypeBoth {
win.SetCursor(mainWindow.hCursorSizeNWSE)
} else {
win.SetCursor(mainWindow.hCursorArrow)
}
return true
}
func (work *Workspace) UpdateVScroll(newValue int) {
yNewPos := newValue
// New position must be between 0 and the screen height.
yNewPos = Max(0, yNewPos)
yNewPos = Min(work.yMaxScroll, yNewPos)
// If the current position does not change, do not scroll.
if yNewPos == work.yCurrentScroll {
return
}
// Reset the current scroll position.
work.yCurrentScroll = yNewPos
// Reset the scroll bar.
var si win.SCROLLINFO
si.CbSize = uint32(unsafe.Sizeof(si))
si.FMask = win.SIF_POS
si.NPos = int32(work.yCurrentScroll)
win.SetScrollInfo(work.GetHandle(), win.SB_VERT, &si, true)
canvas := work.canvas
if canvas != nil {
work.canvasPos = Point{X: -(work.xCurrentScroll - canvasMargin), Y: -(work.yCurrentScroll - canvasMargin)}
win.SetWindowPos(canvas.GetHandle(), 0,
int32(work.canvasPos.X), int32(work.canvasPos.Y),
0, 0, win.SWP_NOZORDER|win.SWP_NOSIZE|win.SWP_NOREDRAW)
canvas.RepaintVisible()
canvas.Update()
}
//work.Repaint()
work.InvalidateRect(nil, false)
work.Update()
}
func (work *Workspace) UpdateHScroll(newValue int) {
// New position must be between 0 and the screen width.
xNewPos := newValue
xNewPos = Max(0, xNewPos)
xNewPos = Min(work.xMaxScroll, xNewPos)
// If the current position does not change, do not scroll.
if xNewPos == work.xCurrentScroll {
return
}
// Reset the current scroll position.
work.xCurrentScroll = xNewPos
// Reset the scroll bar.
var si win.SCROLLINFO
si.CbSize = uint32(unsafe.Sizeof(si))
si.FMask = win.SIF_POS
si.NPos = int32(work.xCurrentScroll)
win.SetScrollInfo(work.GetHandle(), win.SB_HORZ, &si, true)
canvas := work.canvas
if canvas != nil {
work.canvasPos = Point{X: -(work.xCurrentScroll - canvasMargin), Y: -(work.yCurrentScroll - canvasMargin)}
win.SetWindowPos(canvas.GetHandle(), 0,
int32(work.canvasPos.X), int32(work.canvasPos.Y),
0, 0, win.SWP_NOZORDER|win.SWP_NOSIZE|win.SWP_NOREDRAW)
canvas.RepaintVisible()
canvas.Update()
}
//work.Repaint()
work.InvalidateRect(nil, false)
work.Update()
}
func (work *Workspace) VScroll(stype, position int) {
yNewPos := 0 // new position
switch stype {
case win.SB_PAGEUP:
yNewPos = work.yCurrentScroll - 100
case win.SB_PAGEDOWN:
yNewPos = work.yCurrentScroll + 100
case win.SB_LINEUP:
yNewPos = work.yCurrentScroll - 50
case win.SB_LINEDOWN:
yNewPos = work.yCurrentScroll + 50
case win.SB_THUMBPOSITION, win.SB_THUMBTRACK:
yNewPos = position
default:
yNewPos = work.yCurrentScroll
}
work.UpdateVScroll(yNewPos)
}
func (work *Workspace) HScroll(stype, position int) {
xNewPos := 0 // new position
switch stype {
case win.SB_PAGEUP:
xNewPos = work.xCurrentScroll - 100
case win.SB_PAGEDOWN:
xNewPos = work.xCurrentScroll + 100
case win.SB_LINEUP:
xNewPos = work.xCurrentScroll - 50
case win.SB_LINEDOWN:
xNewPos = work.xCurrentScroll + 50
case win.SB_THUMBPOSITION, win.SB_THUMBTRACK:
xNewPos = position
default:
xNewPos = work.xCurrentScroll
}
work.UpdateHScroll(xNewPos)
}
func (work *Workspace) OnResize(clientNotused *Rect) {
var si win.SCROLLINFO
client := work.GetClientRect()
if work.doubleBuffer != nil {
work.doubleBuffer.Dispose()
}
work.doubleBuffer = NewDoubleBuffer(work, &client, &mainWindow.workspaceColor)
canvasSize := work.canvas.GetSize()
contentWidth := canvasSize.Width + (canvasMargin * 2) // mul by 2 for both side margins
contentHeight := canvasSize.Height + (canvasMargin * 2) // mul by 2 for both sides
workspaceWidth := client.Width()
work.xMaxScroll = Max(contentWidth-workspaceWidth, 0)
work.xCurrentScroll = Min(work.xCurrentScroll, work.xMaxScroll)
si.CbSize = uint32(unsafe.Sizeof(si))
si.FMask = win.SIF_RANGE | win.SIF_PAGE | win.SIF_POS
si.NMin = int32(work.xMinScroll)
si.NMax = int32(contentWidth)
si.NPage = uint32(workspaceWidth)
si.NPos = int32(work.xCurrentScroll)
win.SetScrollInfo(work.GetHandle(), win.SB_HORZ, &si, true)
// if both scrollbars are gonna show up then we need to recalculate our client area
// otherwise scrollbar range won't be accurate since the scrollbars
// themselves gonna eat some spaces
client = work.GetClientRect()
workspaceHeight := client.Height()
work.yMaxScroll = Max(contentHeight-workspaceHeight, 0)
work.yCurrentScroll = Min(work.yCurrentScroll, work.yMaxScroll)
si.CbSize = uint32(unsafe.Sizeof(si))
si.FMask = win.SIF_RANGE | win.SIF_PAGE | win.SIF_POS
si.NMin = int32(work.yMinScroll)
si.NMax = int32(contentHeight)
si.NPage = uint32(workspaceHeight)
si.NPos = int32(work.yCurrentScroll)
win.SetScrollInfo(work.GetHandle(), win.SB_VERT, &si, true)
if work.canvas != nil {
work.canvasPos = Point{X: -(work.xCurrentScroll - canvasMargin), Y: -(work.yCurrentScroll - canvasMargin)}
work.canvas.SetPosition(work.canvasPos.X, work.canvasPos.Y)
}
}
func (work *Workspace) MouseDown(pt *Point, mbutton int) {
win.SetCapture(work.GetHandle())
work.resizeType = work.IsMouseOnResize()
work.ptMouseDown = app.GetCursorPos()
if work.resizeType != ResizeTypeNone {
logInfo("Resize!!!")
canvas := work.canvas
preview := work.resizePreview
wrect := work.GetWindowRect()
crect := canvas.GetWindowRect()
previewLeft := crect.Left
diffLeft := 0
previewWidth := crect.Width()
previewTop := crect.Top
diffTop := 0
previewHeight := crect.Height()
if previewLeft < wrect.Left {
diffLeft = wrect.Left - previewLeft
previewLeft = wrect.Left
}
if (crect.Left + previewWidth) > wrect.Right {
previewWidth -= (crect.Left + previewWidth) - wrect.Right
}
if previewTop < wrect.Top {
diffTop = wrect.Top - previewTop
previewTop = wrect.Top
}
if (crect.Top + previewHeight) > wrect.Bottom {
previewHeight -= (crect.Top + previewHeight) - wrect.Bottom
}
preview.MoveWindow(previewLeft, previewTop, previewWidth-diffLeft, previewHeight-diffTop, true)
preview.SetVisible(true)
preview.Update()
}
}
func (work *Workspace) MouseMove(pt *Point, mbutton int) {
if mbutton == MouseButtonLeft {
canvas := work.canvas
preview := work.resizePreview
wrect := work.GetWindowRect()
crect := canvas.GetWindowRect()
ptMouse := app.GetCursorPos()
ptMouseDiff := ptMouse.Distance(&work.ptMouseDown)
newHeight := crect.Height() + ptMouseDiff.Y
newWidth := crect.Width() + ptMouseDiff.X
if newHeight < 1 {
newHeight = 1
}
if newWidth < 1 {
newWidth = 1
}
previewLeft := crect.Left
diffLeft := 0
previewWidth := crect.Width()
previewTop := crect.Top
diffTop := 0
previewHeight := crect.Height()
if previewLeft < wrect.Left {
diffLeft = wrect.Left - previewLeft
previewLeft = wrect.Left
}
if (crect.Left + previewWidth) > wrect.Right {
previewWidth -= (crect.Left + previewWidth) - wrect.Right
}
if previewTop < wrect.Top {
diffTop = wrect.Top - previewTop
previewTop = wrect.Top
}
if (crect.Top + previewHeight) > wrect.Bottom {
previewHeight -= (crect.Top + previewHeight) - wrect.Bottom
}
if work.resizeType == ResizeTypeHeight {
preview.MoveWindow(previewLeft, previewTop, previewWidth-diffLeft, newHeight-diffTop, true)
preview.Update()
} else if work.resizeType == ResizeTypeWidth {
preview.MoveWindow(previewLeft, previewTop, newWidth-diffLeft, previewHeight-diffTop, true)
preview.Update()
} else if work.resizeType == ResizeTypeBoth {
preview.MoveWindow(previewLeft, previewTop, newWidth-diffLeft, newHeight-diffTop, true)
preview.Update()
}
}
}
func (work *Workspace) MouseUp(pt *Point, mbutton int) {
if mbutton == MouseButtonLeft {
if work.resizeType != ResizeTypeNone {
canvas := work.canvas
crect := canvas.GetWindowRect()
ptMouse := app.GetCursorPos()
ptMouseDiff := ptMouse.Distance(&work.ptMouseDown)
newHeight := crect.Height() + ptMouseDiff.Y
newWidth := crect.Width() + ptMouseDiff.X
if newHeight < 1 {
newHeight = 1
}
if newWidth < 1 {
newWidth = 1
}
if work.resizeType == ResizeTypeHeight {
canvas.Resize(crect.Width(), newHeight)
} else if work.resizeType == ResizeTypeWidth {
canvas.Resize(newWidth, crect.Height())
} else {
canvas.Resize(newWidth, newHeight)
}
work.resizePreview.SetVisible(false)
work.resizeType = ResizeTypeNone
work.RequestLayout()
}
}
win.ReleaseCapture()
}
func (work *Workspace) CalcResizeHandles(rect *Rect) {
const size = 6
work.rcBoxBottom.Left = rect.CenterX()
work.rcBoxBottom.Top = rect.Bottom
work.rcBoxBottom.Right = work.rcBoxBottom.Left + size
work.rcBoxBottom.Bottom = work.rcBoxBottom.Top + size
work.rcBoxRight.Left = rect.Right
work.rcBoxRight.Top = rect.CenterY()
work.rcBoxRight.Right = work.rcBoxRight.Left + size
work.rcBoxRight.Bottom = work.rcBoxRight.Top + size
work.rcBoxCorner.Left = rect.Right
work.rcBoxCorner.Top = rect.Bottom
work.rcBoxCorner.Right = work.rcBoxCorner.Left + size
work.rcBoxCorner.Bottom = work.rcBoxCorner.Top + size
}
func (work *Workspace) Paint(gOrg *Graphics, rect *Rect) {
if work.doubleBuffer == nil {
return
}
db := work.doubleBuffer
defer db.BitBlt(gOrg.GetHDC())
g := db.GetGraphics()
canvasSize := work.canvas.GetSize()
rectCanvas := Rect{
Left: work.canvasPos.X,
Top: work.canvasPos.Y,
Right: work.canvasPos.X + canvasSize.Width,
Bottom: work.canvasPos.Y + canvasSize.Height,
}
rectShadow := Rect{Left: (canvasMargin + 8) - work.xCurrentScroll, Top: (canvasMargin + 8) - work.yCurrentScroll}
rectShadow.Right = rectShadow.Left + canvasSize.Width
rectShadow.Bottom = rectShadow.Top + canvasSize.Height
g.FillRect(&rectShadow, NewRgb(183, 194, 211))
work.CalcResizeHandles(&rectCanvas)
g.FillRectangle(&work.rcBoxBottom, NewRgb(70, 70, 70), NewRgb(255, 255, 255))
g.FillRectangle(&work.rcBoxRight, NewRgb(70, 70, 70), NewRgb(255, 255, 255))
g.FillRectangle(&work.rcBoxCorner, NewRgb(70, 70, 70), NewRgb(255, 255, 255))
}