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In MScene::prepareConstraints(), if parentObjectId is not null, its value
should be used instead of parentName. This will allow dynamic creation of
physics constraint without having to retrieve the name of the parent object
which may as well not have a name at all since it may have been generated via
code.
Forum thread: http://forum.maratis3d.com/viewtopic.php?id=808
Original issue reported on code.google.com by [email protected] on 9 Oct 2013 at 9:49
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 9 Oct 2013 at 9:49The text was updated successfully, but these errors were encountered: