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Physics constraint - Setting parentObjectId #22

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GoogleCodeExporter opened this issue Apr 18, 2015 · 3 comments
Open

Physics constraint - Setting parentObjectId #22

GoogleCodeExporter opened this issue Apr 18, 2015 · 3 comments

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@GoogleCodeExporter
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In MScene::prepareConstraints(), if parentObjectId is not null, its value 
should be used instead of parentName. This will allow dynamic creation of 
physics constraint without having to retrieve the name of the parent object 
which may as well not have a name at all since it may have been generated via 
code.

Forum thread: http://forum.maratis3d.com/viewtopic.php?id=808

Original issue reported on code.google.com by [email protected] on 9 Oct 2013 at 9:49

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