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camera.py
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#full
import pygame
import pygame.camera
import subprocess
import random
from weirdimage import transforms
import threading
import ui
from aspectscale import aspect_scale
pygame.camera.init()
camsize = (640, 480)
camlist = pygame.camera.list_cameras()
if not camlist: exit("No cameras detected")
cam = pygame.camera.Camera(camlist[0], camsize)
cam.start()
camimg = pygame.Surface((0, 0))
filterimg = pygame.Surface((0, 0))
screensize = [camsize[0] * 2, camsize[1]]
screen = pygame.display.set_mode(screensize, pygame.RESIZABLE)
pygame.display.set_caption("Weird Image (Camera)")
pygame.font.init()
ui.init(screen, pygame.font.SysFont(pygame.font.get_default_font(), 30))
filter = ui.menu("Select Transform", [*[x.__name__ for x in transforms], "", "All"])
if filter > len(transforms):
filter = False
else:
filter = transforms[filter]
def filterasync():
global filterimg
if filter == False:
t = transforms.copy()
random.shuffle(t)
i = camimg.copy()
for f in t:
i = f(i)
filterimg = i.copy()
else:
i = camimg.copy()
filterimg = filter(i)
running = True
c = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
_camimg = camimg.copy()
_filterimg = filterimg.copy()
camimgsize = aspect_scale(_camimg, screensize[0] / 2, screensize[1] / 2)
filterimgsize = aspect_scale(_filterimg, screensize[0] / 2, screensize[1] / 2)
u = ui.UI()
u.add(ui.Header("Select Image"))
u.add(ui.Button("Camera Image"))
u.add(ui.Image(pygame.transform.scale(_camimg, camimgsize)))
u.add(ui.Button("Filtered Image"))
u.add(ui.Image(pygame.transform.scale(_filterimg, filterimgsize)))
u.add(ui.Button("Cancel"))
choice = ui.uimenu(u)
if choice == 1:
pygame.image.save(_camimg, "camera_image.png")
subprocess.Popen(["python3", "imgopen.py", "camera_image.png"])
elif choice == 3:
pygame.image.save(_filterimg, "camera_image.png")
subprocess.Popen(["python3", "imgopen.py", "camera_image.png"])
elif event.type == pygame.VIDEORESIZE:
screensize = [*event.size]
#screen = pygame.display.set_mode(screensize, pygame.RESIZABLE)
# I sure hope you have Pygame 2.0
# Get images
c = pygame.time.Clock()
while cam.query_image():
camimg = cam.get_image()
if threading.active_count() < 2: threading.Thread(target=filterasync, name="filter").start()
err = True
while err:
try:
screen.fill((255, 255, 255))
imgsize = aspect_scale(camimg, screensize[0] / 2, screensize[1])
screen.blit(pygame.transform.scale(camimg, imgsize), (0, 0))
imgsize = aspect_scale(filterimg, screensize[0] / 2, screensize[1])
imgsize = pygame.transform.scale(filterimg, imgsize)
screen.blit(imgsize, (screensize[0] - imgsize.get_width(), 0))
err = False
except: err = True
pygame.display.flip()
c.tick(60)