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project.godot
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40 lines (27 loc) · 796 Bytes
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Godot Oculus VR Demo"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[gdnative]
singletons=[ "res://addons/godot-oculus/godot_oculus.gdnlib" ]
[layer_names]
3d_render/layer_1="Player"
3d_physics/layer_1="Player"
3d_physics/layer_2="Objects"
3d_render/layer_20="Environment"
3d_physics/layer_20="Environment"
[memory]
limits/message_queue/max_size_kb=4096
[rendering]
environment/default_environment="res://default_env.tres"