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While the long-term hopes are for My Simulation to be a full implementation of The Sims Online, my primary short-term and realistic goal is a P2P Mode, inspired by FreeSO's alpha stage. This P2P Mode is intended to be the core part of My Simulation, allowing for a continued multiplayer experience, even if an API server can't be found. This was inspired by classic single player games that usually had multiplayer modes as a bonus. Honestly, this is kind of what I imagined The Sims Online would be.
In The Sims Online, a lot's maximum size is 64x64 tiles. The most commonly used items are no more than 1 or 2 tiles. So that is a lot of space. Even in FreeSO, it still takes a minute to run anywhere when lots are this big. At this scale, most lots tend to function as towns or resorts, making it ideal for P2P play.
Much like FreeSO, P2P Mode will take advantage of the blueprint files, except this version will be in JSON form for easier readability and take advantage of existing APIs. Support for the original XML version can come later when it comes time for implementing the jobs. If needed, SQLite or NoSQL database can be used. My Simulation's client could run in headless mode, and in theory, be used on a low-end Raspberry Pi in this mode.
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While the long-term hopes are for My Simulation to be a full implementation of The Sims Online, my primary short-term and realistic goal is a P2P Mode, inspired by FreeSO's alpha stage. This P2P Mode is intended to be the core part of My Simulation, allowing for a continued multiplayer experience, even if an API server can't be found. This was inspired by classic single player games that usually had multiplayer modes as a bonus. Honestly, this is kind of what I imagined The Sims Online would be.
In The Sims Online, a lot's maximum size is 64x64 tiles. The most commonly used items are no more than 1 or 2 tiles. So that is a lot of space. Even in FreeSO, it still takes a minute to run anywhere when lots are this big. At this scale, most lots tend to function as towns or resorts, making it ideal for P2P play.
Much like FreeSO, P2P Mode will take advantage of the blueprint files, except this version will be in JSON form for easier readability and take advantage of existing APIs. Support for the original XML version can come later when it comes time for implementing the jobs. If needed, SQLite or NoSQL database can be used. My Simulation's client could run in headless mode, and in theory, be used on a low-end Raspberry Pi in this mode.
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