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[Devourer] FS Predators Wake Fix
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engine/class_modules/sc_demon_hunter.cpp

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -980,6 +980,7 @@ class demon_hunter_t : public parse_player_effects_t
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cooldown_t* wounded_quarry_trigger_icd;
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// Scarred
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cooldown_t* predators_wake;
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} cooldown;
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// Gains
@@ -4869,7 +4870,7 @@ struct metamorphosis_t : public mass_acceleration_trigger_t<demon_hunter_spell_t
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if ( p()->talent.scarred.violent_transformation->ok() )
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{
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p()->cooldown.voidblade->reset( true );
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p()->cooldown.the_hunt->reset( true );
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p()->cooldown.predators_wake->reset( true );
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}
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break;
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case DEMON_HUNTER_HAVOC:
@@ -11371,6 +11372,7 @@ void demon_hunter_t::create_cooldowns()
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cooldown.wounded_quarry_trigger_icd = get_cooldown( "wounded_quarry_trigger_icd" );
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// Scarred
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cooldown.predators_wake = get_cooldown( "predators_wake" );
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}
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// demon_hunter_t::create_gains =============================================

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