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Connection.js
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/**
* @file Represents a connection (both client and server sides)
*/
'use strict'
var util = require('util'),
events = require('events'),
crypto = require('crypto'),
InStream = require('./InStream'),
OutStream = require('./OutStream'),
frame = require('./frame'),
Server = require('./Server')
/**
* @class
* @param {(net.Socket|tls.CleartextStream)} socket a net or tls socket
* @param {(Server|{path:string,host:string})} parentOrUrl parent in case of server-side connection, url object in case of client-side
* @param {Function} [callback] will be added as a listener to 'connect'
* @inherits EventEmitter
* @event close the numeric code and string reason will be passed
* @event error an error object is passed
* @event text a string is passed
* @event binary a inStream object is passed
* @event connect
*/
function Connection(socket, parentOrUrl, callback) {
var that = this,
connectEvent
if (parentOrUrl instanceof Server) {
// Server-side connection
this.server = parentOrUrl
this.path = null
this.host = null
} else {
// Client-side
this.server = null
this.path = parentOrUrl.path
this.host = parentOrUrl.host
}
this.socket = socket
this.readyState = this.CONNECTING
this.buffer = new Buffer(0)
this.frameBuffer = null // string for text frames and InStream for binary frames
this.outStream = null // current allocated OutStream object for sending binary frames
this.key = null // the Sec-WebSocket-Key header
this.headers = {} // read only map of header names and values. Header names are lower-cased
// Set listeners
socket.on('readable', function () {
that.doRead()
})
socket.on('error', function (err) {
that.emit('error', err)
})
if (!this.server) {
connectEvent = socket.constructor.name === 'CleartextStream' ? 'secureConnect' : 'connect'
socket.on(connectEvent, function () {
that.startHandshake()
})
}
// Close listeners
var onclose = function () {
if (that.readyState === that.CONNECTING || that.readyState === that.OPEN) {
that.emit('close', 1006, '')
}
that.readyState = this.CLOSED
if (that.frameBuffer instanceof InStream) {
that.frameBuffer.end()
that.frameBuffer = null
}
if (that.outStream instanceof OutStream) {
that.outStream.end()
that.outStream = null
}
}
socket.once('close', onclose)
socket.once('finish', onclose)
// super constructor
events.EventEmitter.call(this)
if (callback) {
this.once('connect', callback)
}
}
util.inherits(Connection, events.EventEmitter)
module.exports = Connection
/**
* Minimum size of a pack of binary data to send in a single frame
* @property {number} binaryFragmentation
*/
Connection.binaryFragmentation = 512 * 1024 // .5 MiB
/**
* The maximum size the internal Buffer can grow
* If at any time it stays bigger than this, the connection will be closed with code 1009
* This is a security measure, to avoid memory attacks
* @property {number} maxBufferLength
*/
Connection.maxBufferLength = 2 * 1024 * 1024 // 2 MiB
/**
* Possible ready states for the connection
* @constant {number} CONNECTING
* @constant {number} OPEN
* @constant {number} CLOSING
* @constant {number} CLOSED
*/
Connection.prototype.CONNECTING = 0
Connection.prototype.OPEN = 1
Connection.prototype.CLOSING = 2
Connection.prototype.CLOSED = 3
/**
* Send a given string to the other side
* @param {string} str
* @param {Function} [callback] will be executed when the data is finally written out
*/
Connection.prototype.sendText = function (str, callback) {
if (this.readyState === this.OPEN) {
if (!this.outStream) {
return this.socket.write(frame.createTextFrame(str, !this.server), callback)
}
this.emit('error', new Error('You can\'t send a text frame until you finish sending binary frames'))
}
this.emit('error', new Error('You can\'t write to a non-open connection'))
}
/**
* Request for a OutStream to send binary data
* @returns {OutStream}
*/
Connection.prototype.beginBinary = function () {
if (this.readyState === this.OPEN) {
if (!this.outStream) {
return (this.outStream = new OutStream(this, Connection.binaryFragmentation))
}
this.emit('error', new Error('You can\'t send more binary frames until you finish sending the previous binary frames'))
}
this.emit('error', new Error('You can\'t write to a non-open connection'))
}
/**
* Sends a binary buffer at once
* @param {Buffer} data
* @param {Function} [callback] will be executed when the data is finally written out
*/
Connection.prototype.sendBinary = function (data, callback) {
if (this.readyState === this.OPEN) {
if (!this.outStream) {
return this.socket.write(frame.createBinaryFrame(data, !this.server, true, true), callback)
}
this.emit('error', new Error('You can\'t send more binary frames until you finish sending the previous binary frames'))
}
this.emit('error', new Error('You can\'t write to a non-open connection'))
}
/**
* Close the connection, sending a close frame and waiting for response
* If the connection isn't OPEN, closes it without sending a close frame
* @param {number} [code]
* @param {string} [reason]
* @fires close
*/
Connection.prototype.close = function (code, reason) {
if (this.readyState === this.OPEN) {
this.socket.write(frame.createCloseFrame(code, reason, !this.server))
this.readyState = this.CLOSING
} else if (this.readyState !== this.CLOSED) {
this.socket.end()
this.readyState = this.CLOSED
}
this.emit('close', code, reason)
}
/**
* Reads contents from the socket and process it
* @fires connect
* @private
*/
Connection.prototype.doRead = function () {
var buffer, temp
// Fetches the data
buffer = this.socket.read()
if (!buffer) {
// Waits for more data
return
}
// Save to the internal buffer
this.buffer = Buffer.concat([this.buffer, buffer], this.buffer.length + buffer.length)
if (this.readyState === this.CONNECTING) {
if (!this.readHandshake()) {
// May have failed or we're waiting for more data
return
}
}
if (this.readyState !== this.CLOSED) {
// Try to read as many frames as possible
while ((temp = this.extractFrame()) === true) {}
if (temp === false) {
// Protocol error
this.close(1002)
} else if (this.buffer.length > Connection.maxBufferLength) {
// Frame too big
this.close(1009)
}
}
}
/**
* Create and send a handshake as a client
* @private
*/
Connection.prototype.startHandshake = function () {
var str, i, key
key = new Buffer(16)
for (i = 0; i < 16; i++) {
key[i] = Math.floor(Math.random() * 256)
}
this.key = key.toString('base64')
str = 'GET ' + this.path + ' HTTP/1.1\r\n' +
'Host: ' + this.host + '\r\n' +
'Upgrade: websocket\r\n' +
'Connection: Upgrade\r\n' +
'Sec-WebSocket-Key: ' + this.key + '\r\n' +
'Sec-WebSocket-Version: 13\r\n\r\n'
this.socket.write(str)
}
/**
* Try to read the handshake from the internal buffer
* If it succeeds, the handshake data is consumed from the internal buffer
* @returns {boolean} - whether the handshake was done
* @private
*/
Connection.prototype.readHandshake = function () {
var found = false,
i, data
// Do the handshake and try to connect
if (this.buffer.length > Connection.maxBufferLength) {
// Too big for a handshake
this.socket.end(this.server ? 'HTTP/1.1 400 Bad Request\r\n\r\n' : undefined)
return false
}
// Search for '\r\n\r\n'
for (i = 0; i < this.buffer.length - 3; i++) {
if (this.buffer[i] === 13 && this.buffer[i + 2] === 13 &&
this.buffer[i + 1] === 10 && this.buffer[i + 3] === 10) {
found = true
break
}
}
if (!found) {
// Wait for more data
return false
}
data = this.buffer.slice(0, i + 4).toString().split('\r\n')
if (this.server ? this.answerHandshake(data) : this.checkHandshake(data)) {
this.buffer = this.buffer.slice(i + 4)
this.readyState = this.OPEN
this.emit('connect')
return true
} else {
this.socket.end(this.server ? 'HTTP/1.1 400 Bad Request\r\n\r\n' : undefined)
return false
}
}
/**
* Read headers from HTTP protocol
* Update the Connection#headers property
* @param {string[]} lines one for each '\r\n'-separated HTTP request line
* @private
*/
Connection.prototype.readHeaders = function (lines) {
var i, match
// Extract all headers
// Ignore bad-formed lines and ignore the first line (HTTP header)
for (i = 1; i < lines.length; i++) {
if ((match = lines[i].match(/^([a-z-]+): (.+)$/i))) {
this.headers[match[1].toLowerCase()] = match[2]
}
}
}
/**
* Process and check a handshake answered by a server
* @param {string[]} lines one for each '\r\n'-separated HTTP request line
* @returns {boolean} if the handshake was sucessful. If not, the connection must be closed
* @private
*/
Connection.prototype.checkHandshake = function (lines) {
var key, sha1
// First line
if (lines.length < 4) {
return false
}
if (!lines[0].match(/^HTTP\/\d\.\d 101( .*)?$/i)) {
return false
}
// Extract all headers
this.readHeaders(lines)
// Validate necessary headers
if (!('upgrade' in this.headers) ||
!('sec-websocket-accept' in this.headers) ||
!('connection' in this.headers)) {
return false
}
if (this.headers.upgrade.toLowerCase() !== 'websocket' ||
this.headers.connection.toLowerCase().split(', ').indexOf('upgrade') === -1) {
return false
}
key = this.headers['sec-websocket-accept']
// Check the key
sha1 = crypto.createHash('sha1')
sha1.end(this.key + '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')
if (key !== sha1.read().toString('base64')) {
return false
}
return true
}
/**
* Process and answer a handshake started by a client
* @param {string[]} lines one for each '\r\n'-separated HTTP request line
* @returns {boolean} if the handshake was sucessful. If not, the connection must be closed with error 400-Bad Request
* @private
*/
Connection.prototype.answerHandshake = function (lines) {
var path, key, sha1
// First line
if (lines.length < 6) {
return false
}
path = lines[0].match(/^GET (.+) HTTP\/\d\.\d$/i)
if (!path) {
return false
}
this.path = path[1]
// Extract all headers
this.readHeaders(lines)
// Validate necessary headers
if (!('host' in this.headers) || !('sec-websocket-key' in this.headers)) {
return false
}
if (!this.headers.upgrade
this.headers.upgrade.toLowerCase() !== 'websocket' ||
this.headers.connection.toLowerCase().split(', ').indexOf('upgrade') === -1) {
return false
}
if (this.headers['sec-websocket-version'] !== '13') {
return false
}
this.key = this.headers['sec-websocket-key']
// Build and send the response
sha1 = crypto.createHash('sha1')
sha1.end(this.key + '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')
key = sha1.read().toString('base64')
this.socket.write('HTTP/1.1 101 Switching Protocols\r\n' +
'Upgrade: websocket\r\n' +
'Connection: Upgrade\r\n' +
'Sec-WebSocket-Accept: ' + key + '\r\n\r\n')
return true
}
/**
* Try to extract frame contents from the buffer (and execute it)
* @returns {(boolean|undefined)} false=something went wrong (the connection must be closed); undefined=there isn't enough data to catch a frame; true=the frame was successfully fetched and executed
* @private
*/
Connection.prototype.extractFrame = function () {
var fin, opcode, B, HB, mask, len, payload, start, i, hasMask
if (this.buffer.length < 2) {
return
}
// Is this the last frame in a sequence?
B = this.buffer[0]
HB = B >> 4
if (HB % 8) {
// RSV1, RSV2 and RSV3 must be clear
return false
}
fin = HB === 8
opcode = B % 16
if (opcode !== 0 && opcode !== 1 && opcode !== 2 &&
opcode !== 8 && opcode !== 9 && opcode !== 10) {
// Invalid opcode
return false
}
if (opcode >= 8 && !fin) {
// Control frames must not be fragmented
return false
}
B = this.buffer[1]
hasMask = B >> 7
if ((this.server && !hasMask) || (!this.server && hasMask)) {
// Frames sent by clients must be masked
return false
}
len = B % 128
start = hasMask ? 6 : 2
if (this.buffer.length < start + len) {
// Not enough data in the buffer
return
}
// Get the actual payload length
if (len === 126) {
len = this.buffer.readUInt16BE(2)
start += 2
} else if (len === 127) {
// Warning: JS can only store up to 2^53 in its number format
len = this.buffer.readUInt32BE(2) * Math.pow(2, 32) + this.buffer.readUInt32BE(6)
start += 8
}
if (this.buffer.length < start + len) {
return
}
// Extract the payload
payload = this.buffer.slice(start, start + len)
if (hasMask) {
// Decode with the given mask
mask = this.buffer.slice(start - 4, start)
for (i = 0; i < payload.length; i++) {
payload[i] ^= mask[i % 4]
}
}
this.buffer = this.buffer.slice(start + len)
// Proceeds to frame processing
return this.processFrame(fin, opcode, payload)
}
/**
* Process a given frame received
* @param {boolean} fin
* @param {number} opcode
* @param {Buffer} payload
* @returns {boolean} false if any error occurs, true otherwise
* @fires text
* @fires binary
* @private
*/
Connection.prototype.processFrame = function (fin, opcode, payload) {
if (opcode === 8) {
// Close frame
if (this.readyState === this.CLOSING) {
this.socket.end()
} else if (this.readyState === this.OPEN) {
this.processCloseFrame(payload)
}
return true
} else if (opcode === 9) {
// Ping frame
if (this.readyState === this.OPEN) {
this.socket.write(frame.createPongFrame(payload.toString(), !this.server))
}
return true
} else if (opcode === 10) {
// Pong frame
return true
}
if (this.readyState !== this.OPEN) {
// Ignores if the connection isn't opened anymore
return true
}
if (opcode === 0 && this.frameBuffer === null) {
// Unexpected continuation frame
return false
} else if (opcode !== 0 && this.frameBuffer !== null) {
// Last sequence didn't finished correctly
return false
}
if (!opcode) {
// Get the current opcode for fragmented frames
opcode = typeof this.frameBuffer === 'string' ? 1 : 2
}
if (opcode === 1) {
// Save text frame
payload = payload.toString()
this.frameBuffer = this.frameBuffer ? this.frameBuffer + payload : payload
if (fin) {
// Emits 'text' event
this.emit('text', this.frameBuffer)
this.frameBuffer = null
}
} else {
// Sends the buffer for InStream object
if (!this.frameBuffer) {
// Emits the 'binary' event
this.frameBuffer = new InStream
this.emit('binary', this.frameBuffer)
}
this.frameBuffer.addData(payload)
if (fin) {
// Emits 'end' event
this.frameBuffer.end()
this.frameBuffer = null
}
}
return true
}
/**
* Process a close frame, emitting the close event and sending back the frame
* @param {Buffer} payload
* @fires close
* @private
*/
Connection.prototype.processCloseFrame = function (payload) {
var code, reason
if (payload.length >= 2) {
code = payload.readUInt16BE(0)
reason = payload.slice(2).toString()
} else {
code = 1005
reason = ''
}
this.socket.write(frame.createCloseFrame(code, reason, !this.server))
this.readyState = this.CLOSED
this.emit('close', code, reason)
}