diff --git a/README.md b/README.md index 9b90842c4..617ecd230 100644 --- a/README.md +++ b/README.md @@ -44,3 +44,15 @@ https://skypro-web-developer.github.io/react-memo/ Запускает eslint проверку кода, эта же команда запускается перед каждым коммитом. Если не получается закоммитить, попробуйте запустить эту команду и исправить все ошибки и предупреждения. + +### Время разработки упрощенного режима игры + +Планируемое время 12 часов — фактический 4 часа + +### Время разработки лидерборда + +Планируемое время 16 часа — фактический 10 часов + +### Время разработки "Прозрения" и ачивок + +Планируемое время 10 часа — фактический 8 часов \ No newline at end of file diff --git a/docs/mvp-spec.md b/docs/mvp-spec.md index fab47685e..e083d7788 100644 --- a/docs/mvp-spec.md +++ b/docs/mvp-spec.md @@ -14,9 +14,10 @@ Количество карточек для каждого уровня сложности можете назначать и свои или выбрать готовый пресет. Предлагаем следующее пресеты: - - Легкий уровень - 6 карточек (3 пары) - - Средний уровень - 12 карточек (6 пар) - - Сложный уровень - 18 карточек (9 пар) + +- Легкий уровень - 6 карточек (3 пары) +- Средний уровень - 12 карточек (6 пар) +- Сложный уровень - 18 карточек (9 пар) Как только уровень сложности выбран, игроку показывается на игровой поле. diff --git a/package-lock.json b/package-lock.json index edaf5083f..053a34ac1 100644 --- a/package-lock.json +++ b/package-lock.json @@ -17,7 +17,8 @@ "react": "^18.2.0", "react-dom": "^18.2.0", "react-router-dom": "^6.15.0", - "react-scripts": "5.0.1" + "react-scripts": "5.0.1", + "styled-components": "^6.1.12" }, "devDependencies": { "@babel/plugin-proposal-private-property-in-object": "^7.21.11", @@ -2293,6 +2294,24 @@ "postcss-selector-parser": "^6.0.10" } }, + "node_modules/@emotion/is-prop-valid": { + "version": "1.2.2", + "resolved": "https://registry.npmjs.org/@emotion/is-prop-valid/-/is-prop-valid-1.2.2.tgz", + "integrity": 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"stylis": "4.3.2", + "tslib": "2.6.2" + } + }, "stylehacks": { "version": "5.1.1", "resolved": "https://registry.npmjs.org/stylehacks/-/stylehacks-5.1.1.tgz", @@ -29967,6 +30118,11 @@ "postcss-selector-parser": "^6.0.4" } }, + "stylis": { + "version": "4.3.2", + "resolved": "https://registry.npmjs.org/stylis/-/stylis-4.3.2.tgz", + "integrity": "sha512-bhtUjWd/z6ltJiQwg0dUfxEJ+W+jdqQd8TbWLWyeIJHlnsqmGLRFFd8e5mA0AZi/zx90smXRlN66YMTcaSFifg==" + }, "sucrase": { "version": "3.34.0", "resolved": "https://registry.npmjs.org/sucrase/-/sucrase-3.34.0.tgz", diff --git a/package.json b/package.json index e9b7a089e..16a48a015 100644 --- a/package.json +++ b/package.json @@ -13,7 +13,8 @@ "react": "^18.2.0", "react-dom": "^18.2.0", "react-router-dom": "^6.15.0", - "react-scripts": "5.0.1" + "react-scripts": "5.0.1", + "styled-components": "^6.1.12" }, "scripts": { "predeploy": "npm run build", diff --git a/src/components/Cards/Cards.jsx b/src/components/Cards/Cards.jsx index 7526a56c8..110d5cb14 100644 --- a/src/components/Cards/Cards.jsx +++ b/src/components/Cards/Cards.jsx @@ -5,10 +5,16 @@ import styles from "./Cards.module.css"; import { EndGameModal } from "../../components/EndGameModal/EndGameModal"; import { Button } from "../../components/Button/Button"; import { Card } from "../../components/Card/Card"; +import { useSimpleModeContext } from "../../context/hooks/useSimpleMode"; +import { getLeaders } from "../../utils/api"; +import { EndGameLeaderBoardModal } from "../EndGameLeaderBoardModal/EndGameLeaderBoardModal"; +import * as S from "../Cards/Cards.styled"; +import { useEpiphanyContext } from "../../context/hooks/useEpiphany"; // Игра закончилась const STATUS_LOST = "STATUS_LOST"; const STATUS_WON = "STATUS_WON"; +const STATUS_LEADERBOARD_WON = "STATUS_LEADERBOARD_WON"; // Идет игра: карты закрыты, игрок может их открыть const STATUS_IN_PROGRESS = "STATUS_IN_PROGRESS"; // Начало игры: игрок видит все карты в течении нескольких секунд @@ -41,15 +47,40 @@ function getTimerValue(startDate, endDate) { * previewSeconds - сколько секунд пользователь будет видеть все карты открытыми до начала игры */ export function Cards({ pairsCount = 3, previewSeconds = 5 }) { + useEffect(() => { + getLeaders() + .then(data => { + const leaderList = data.leaders.sort((a, b) => a.time - b.time).slice(0, 10); + const leaderWithMaxTime = leaderList.reduce((acc, curr) => { + return acc.time > curr.time ? acc : curr; + }, {}); + setLastTime(leaderWithMaxTime.time); + return; + }) + .catch(error => { + console.log(error.message); + }); + }, []); // В cards лежит игровое поле - массив карт и их состояние открыта\закрыта const [cards, setCards] = useState([]); // Текущий статус игры const [status, setStatus] = useState(STATUS_PREVIEW); + // Получаем контекст упрощенного режима: включен он или нет + const { simpleMode } = useSimpleModeContext(); + // Количество оставщихся попыток в упрощенном режиме + const [countGame, setCountGame] = useState(3); + // Получаем наихудший результат в лидерборде + const [lastTime, setLastTime] = useState(null); + // Дата начала игры const [gameStartDate, setGameStartDate] = useState(null); // Дата конца игры const [gameEndDate, setGameEndDate] = useState(null); + // Стейт для паузы в игре + const [isPause, setIsPause] = useState(false); + // Получаем контекст прозрения: был включен он или нет + const { isEpiphany, setIsEpiphany } = useEpiphanyContext(); // Стейт для таймера, высчитывается в setInteval на основе gameStartDate и gameEndDate const [timer, setTimer] = useState({ @@ -67,12 +98,14 @@ export function Cards({ pairsCount = 3, previewSeconds = 5 }) { setGameStartDate(startDate); setTimer(getTimerValue(startDate, null)); setStatus(STATUS_IN_PROGRESS); + setIsEpiphany(false); } function resetGame() { setGameStartDate(null); setGameEndDate(null); setTimer(getTimerValue(null, null)); setStatus(STATUS_PREVIEW); + setIsEpiphany(false); } /** @@ -82,7 +115,7 @@ export function Cards({ pairsCount = 3, previewSeconds = 5 }) { * - "Игрок проиграл", если на поле есть две открытые карты без пары * - "Игра продолжается", если не случилось первых двух условий */ - const openCard = clickedCard => { + const openCard = async clickedCard => { // Если карта уже открыта, то ничего не делаем if (clickedCard.open) { return; @@ -105,6 +138,14 @@ export function Cards({ pairsCount = 3, previewSeconds = 5 }) { // Победа - все карты на поле открыты if (isPlayerWon) { + if (pairsCount === 9) { + const timeGame = timer.minutes * 60 + timer.seconds; + if (timeGame < lastTime) { + finishGame(STATUS_LEADERBOARD_WON); + return; + } + } + setCountGame(3); finishGame(STATUS_WON); return; } @@ -127,6 +168,18 @@ export function Cards({ pairsCount = 3, previewSeconds = 5 }) { // "Игрок проиграл", т.к на поле есть две открытые карты без пары if (playerLost) { + if (simpleMode) { + if (countGame > 1) { + setTimeout(() => { + openCardsWithoutPair.map(card => { + card.open = false; + }); + }, 500); + setCountGame(countGame - 1); + return; + } + } + setCountGame(3); finishGame(STATUS_LOST); return; } @@ -135,6 +188,7 @@ export function Cards({ pairsCount = 3, previewSeconds = 5 }) { }; const isGameEnded = status === STATUS_LOST || status === STATUS_WON; + const isGameEndedLeaderBoard = status === STATUS_LEADERBOARD_WON; // Игровой цикл useEffect(() => { @@ -164,14 +218,38 @@ export function Cards({ pairsCount = 3, previewSeconds = 5 }) { // Обновляем значение таймера в интервале useEffect(() => { - const intervalId = setInterval(() => { - setTimer(getTimerValue(gameStartDate, gameEndDate)); - }, 300); - return () => { - clearInterval(intervalId); - }; - }, [gameStartDate, gameEndDate]); + if (!isPause) { + const intervalId = setInterval(() => { + setTimer(getTimerValue(gameStartDate, gameEndDate)); + }, 200); + return () => { + clearInterval(intervalId); + }; + } + }, [gameStartDate, gameEndDate, isPause]); + + // Функция срабатывания паузы на 5 секунд + const enablePause = () => { + setIsPause(true); + const openedCards = cards; + setCards( + cards.map(card => { + return { + ...card, + open: true, + }; + }), + ); + setTimeout(() => { + const newStartGame = new Date(gameStartDate.getTime() + 5000); + setGameStartDate(newStartGame); + setIsPause(false); + setCards(openedCards); + setIsEpiphany(true); + }, 5000); + }; + const timeGame = timer.minutes * 60 + timer.seconds; return (
Осталось попыток: {countGame}
} + {isGameEnded ? (Затраченное время:
+ {/*