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fix(player): pin fully initialized scaler lookup texture channels
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‎README.md‎

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@@ -618,6 +618,8 @@ resetting shared OpenGL state, and drawing resets state before Qt resumes.
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Attach/detach acknowledgement is delivered on the GUI thread after render-thread
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GPU work. Each waiter checks its own completion token, so an old notification
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cannot finish a later handoff and stack event-loop receivers stay GUI-owned.
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The pinned mpv scaler initializes every uploaded LUT vector channel, including
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padding beyond the filter tap count, instead of uploading allocator contents.
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The pixel consumer waits for a real window swap before readback; grabbing an
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offscreen frame cannot substitute for native presentation feedback.
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Those waits enter Qt's native event loop: on UIKit a manual event pump does not

‎flake.lock‎

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