Type | function |
Library | shader.* |
See also | stop(), destroy(), getEngineState() |
Visual Guide | Visual Guide |
Starts the Dynamic Shader engine
shader.start()
local shader = require 'plugin.dynamic-shader'
shader.start() -- starts the Dynamic Shader engine
local lightTable = shader.getLightTable() -- get the current Dynamic Shader values
print(lightTable.engine)
-- true