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Thank you, using Game.Window.Fullscreen solved the issue.
Fullscreen: Game.Window.Fullscreen = true/false
VSync (enabled): GraphicsDevice.Presenter.PresentInterval = Stride.Graphics.PresentInterval.One;
VSync (disabled): GraphicsDevice.Presenter.PresentInterval = Stride.Graphics.PresentInterval.Immediate;

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@Asatte32
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Answer selected by Asatte32
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