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Unsure exactly what causes it, but if I run a zig file on a fresh open it has scroll_past_end enabled on the build results panel which means all I see by default is [Finished in 851ms] for example and I have to scroll up to see the printed data.
Build Results should clearly show output from the program.
Actual behavior
Need to scroll up to see results.
Sublime Text build number
4192
Operating system & version
Windows 11 Home (10.0.22631)
(Linux) Desktop environment and/or window manager
No response
Additional information
If I toggle the scroll_past_end setting I see it also toggle the scroll_past_end functionality in the Build Results panel, very strange behavior.
Also, if I run a native build system like python/lua it removes the scroll_past_end styling from the Build Results and fixes it for the remainder of the Sublime Text session. But once I close and reopen the program it can get into the bad state if I only run zig builds.
OpenGL context information
The text was updated successfully, but these errors were encountered:
Description of the bug
Unsure exactly what causes it, but if I run a zig file on a fresh open it has scroll_past_end enabled on the build results panel which means all I see by default is
[Finished in 851ms]
for example and I have to scroll up to see the printed data.I know this isn't a native build system, but the setup is ridiculously simple: https://github.com/ziglang/sublime-zig-language/blob/master/Build%20Systems/Zig.sublime-build
I couldn't reproduce this issue with a native build system yet, but I've only tried python and lua so far.
Steps to reproduce
Doesn't seem like it's possible to run a custom package build system in safe mode? Here are the steps normally:
Build With: Zig - Run file
Expected behavior
Build Results should clearly show output from the program.
Actual behavior
Need to scroll up to see results.
Sublime Text build number
4192
Operating system & version
Windows 11 Home (10.0.22631)
(Linux) Desktop environment and/or window manager
No response
Additional information
If I toggle the scroll_past_end setting I see it also toggle the scroll_past_end functionality in the Build Results panel, very strange behavior.
Also, if I run a native build system like python/lua it removes the scroll_past_end styling from the Build Results and fixes it for the remainder of the Sublime Text session. But once I close and reopen the program it can get into the bad state if I only run zig builds.
OpenGL context information
The text was updated successfully, but these errors were encountered: