-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathDay-10-Minimum Number of Arrows to Burst Balloons.cpp
66 lines (43 loc) · 1.8 KB
/
Day-10-Minimum Number of Arrows to Burst Balloons.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
There are some spherical balloons spread in two-dimensional space. For each balloon, provided input is the start and end coordinates of the horizontal diameter. Since it's horizontal, y-coordinates don't matter, and hence the x-coordinates of start and end of the diameter suffice. The start is always smaller than the end.
An arrow can be shot up exactly vertically from different points along the x-axis. A balloon with xstart and xend bursts by an arrow shot at x if xstart ≤ x ≤ xend. There is no limit to the number of arrows that can be shot. An arrow once shot keeps traveling up infinitely.
Given an array points where points[i] = [xstart, xend], return the minimum number of arrows that must be shot to burst all balloons.
Example 1:
Input: points = [[10,16],[2,8],[1,6],[7,12]]
Output: 2
Explanation: One way is to shoot one arrow for example at x = 6 (bursting the balloons [2,8] and [1,6]) and another arrow at x = 11 (bursting the other two balloons).
Example 2:
Input: points = [[1,2],[3,4],[5,6],[7,8]]
Output: 4
Example 3:
Input: points = [[1,2],[2,3],[3,4],[4,5]]
Output: 2
Example 4:
Input: points = [[1,2]]
Output: 1
Example 5:
Input: points = [[2,3],[2,3]]
Output: 1
Constraints:
0 <= points.length <= 104
points.length == 2
-231 <= xstart < xend <= 231 - 1
class Solution {
public:
static bool comp(vector<int> a, vector<int> b){
return a[0]<b[0];
}
int findMinArrowShots(vector<vector<int>>& points) {
int n=points.size();
if(n==0) return 0;
int arrow=1;
sort(points.begin(), points.end(), comp);
int end=points[0][1];
for(int i=1;i<n;i++){
if(points[i][0]>end){
arrow++;
end=points[i][1];
} else end=min(end, points[i][1]);
}
return arrow;
}
};