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StrikethroughEffect.md

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StrikethroughEffect

Properties

Name Type Description Notes
CampaignId Pointer to int32 The ID of the campaign that effect belongs to.
RulesetId Pointer to int32 The ID of the ruleset containing the rule that triggered this effect.
RuleIndex Pointer to int32 The position of the rule that triggered this effect within the ruleset.
RuleName Pointer to string The name of the rule that triggered this effect.
Type Pointer to string The type of this effect.
Props Pointer to map[string]interface{}

Methods

GetCampaignId

func (o *StrikethroughEffect) GetCampaignId() int32

GetCampaignId returns the CampaignId field if non-nil, zero value otherwise.

GetCampaignIdOk

func (o *StrikethroughEffect) GetCampaignIdOk() (int32, bool)

GetCampaignIdOk returns a tuple with the CampaignId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasCampaignId

func (o *StrikethroughEffect) HasCampaignId() bool

HasCampaignId returns a boolean if a field has been set.

SetCampaignId

func (o *StrikethroughEffect) SetCampaignId(v int32)

SetCampaignId gets a reference to the given int32 and assigns it to the CampaignId field.

GetRulesetId

func (o *StrikethroughEffect) GetRulesetId() int32

GetRulesetId returns the RulesetId field if non-nil, zero value otherwise.

GetRulesetIdOk

func (o *StrikethroughEffect) GetRulesetIdOk() (int32, bool)

GetRulesetIdOk returns a tuple with the RulesetId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasRulesetId

func (o *StrikethroughEffect) HasRulesetId() bool

HasRulesetId returns a boolean if a field has been set.

SetRulesetId

func (o *StrikethroughEffect) SetRulesetId(v int32)

SetRulesetId gets a reference to the given int32 and assigns it to the RulesetId field.

GetRuleIndex

func (o *StrikethroughEffect) GetRuleIndex() int32

GetRuleIndex returns the RuleIndex field if non-nil, zero value otherwise.

GetRuleIndexOk

func (o *StrikethroughEffect) GetRuleIndexOk() (int32, bool)

GetRuleIndexOk returns a tuple with the RuleIndex field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasRuleIndex

func (o *StrikethroughEffect) HasRuleIndex() bool

HasRuleIndex returns a boolean if a field has been set.

SetRuleIndex

func (o *StrikethroughEffect) SetRuleIndex(v int32)

SetRuleIndex gets a reference to the given int32 and assigns it to the RuleIndex field.

GetRuleName

func (o *StrikethroughEffect) GetRuleName() string

GetRuleName returns the RuleName field if non-nil, zero value otherwise.

GetRuleNameOk

func (o *StrikethroughEffect) GetRuleNameOk() (string, bool)

GetRuleNameOk returns a tuple with the RuleName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasRuleName

func (o *StrikethroughEffect) HasRuleName() bool

HasRuleName returns a boolean if a field has been set.

SetRuleName

func (o *StrikethroughEffect) SetRuleName(v string)

SetRuleName gets a reference to the given string and assigns it to the RuleName field.

GetType

func (o *StrikethroughEffect) GetType() string

GetType returns the Type field if non-nil, zero value otherwise.

GetTypeOk

func (o *StrikethroughEffect) GetTypeOk() (string, bool)

GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasType

func (o *StrikethroughEffect) HasType() bool

HasType returns a boolean if a field has been set.

SetType

func (o *StrikethroughEffect) SetType(v string)

SetType gets a reference to the given string and assigns it to the Type field.

GetProps

func (o *StrikethroughEffect) GetProps() map[string]interface{}

GetProps returns the Props field if non-nil, zero value otherwise.

GetPropsOk

func (o *StrikethroughEffect) GetPropsOk() (map[string]interface{}, bool)

GetPropsOk returns a tuple with the Props field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasProps

func (o *StrikethroughEffect) HasProps() bool

HasProps returns a boolean if a field has been set.

SetProps

func (o *StrikethroughEffect) SetProps(v map[string]interface{})

SetProps gets a reference to the given map[string]interface{} and assigns it to the Props field.

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