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readme: add a section about waiting for response
The new section covers all available ways of waiting for responses.
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README.md

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@@ -182,6 +182,48 @@ request is ready, `wait()` terminates. It also provides negative return code in
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case of system related fails (e.g. broken or time outed connection). If `wait()`
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returns 0, then response is received and expected to be parsed.
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### Waiting for Responses
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The connector provides several wait methods. All methods accept an integer `timeout`
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argument with the following semantics:
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* If `timeout > 0`, the connector blocks for `timeout` **milliseconds** or until
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all required responses are received.
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* If `timeout == 0`, the connector decodes all available responsed and returns
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immediately.
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* If `timeout == -1`, the connector blocks until required responses are received
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(basically, no timeout).
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All the waiting functions (except for `waitAny`, its description will be later)
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return `0` on success and `-1` in the case of any internal error or when timeout is exceeded.
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Method `wait` waits for one request:
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```c++
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int rc = client.wait(conn, ping, WAIT_TIMEOUT);
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```
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An optional argument allows to obtain response right away in the case of success:
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```c++
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Response<Buf_t> response;
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int rc = client.wait(conn, ping, WAIT_TIMEOUT, &response);
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```
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Method `waitAll` waits for completion of all the given requests of a connection:
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```c++
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std::vector<rid_t> futures{ping1, ping2, call, replace};
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int rc = client.waitAll(conn, futures, WAIT_TIMEOUT);
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```
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Method `waitCount` waits until the given connection will complete any `future_count` requests:
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```c++
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int rc = client.waitCount(conn, future_count, WAIT_TIMEOUT);
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```
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Method `waitAny` is different - it allows to poll all the connections simultaneously.
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In the case of success, the function returns a connection that received a response.
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In the case of internal error or when timeout is exceeded, returns `std::nullopt`.
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```c++
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std::optional<Connection<Buf, NetProvider>> conn_ready = client.waitAny(WAIT_TIMEOUT);
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```
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### Receiving Responses
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To get the response when it is ready, we can use `Connection::getResponse()`.

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