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blastar.py
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import pygame
import time
import random
pygame.init()
# Display
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('UFOs')
# Colors
white = (255,255,255)
black = (0,0,0)
gray = (100,100,100)
red = (200,0,0)
light_red = (255,0,0)
yellow = (200,200,0)
light_yellow = (255,255,0)
green = (34,177,76)
light_green = (0,255,0)
blue = (0,0,255)
# Clock
clock = pygame.time.Clock()
FPS = 25
# UFO
UFOWidth = 40
UFOHeight = 20
turretWidth = 5
UFOshotStart = 20
UFOshotEnd = 50
mainUFOSpeed = 4
mainUFOX = display_width * 0.9
mainUFOY = display_height * 0.9
UFOMove = 0
# Health
newScore = 0
newhealth = 10
# Enemy UFO
enemyUFOSpeed = 7
enemyUFOX = display_width * 0.1
enemyUFOY = display_height * 0.1
# Fonts
smallfont = pygame.font.SysFont("comicsansms", 25)
medfont = pygame.font.SysFont("comicsansms", 50)
largefont = pygame.font.SysFont("comicsansms", 85)
# Score display
def score(score):
text = smallfont.render("Score: "+str(score), True, white)
gameDisplay.blit(text, [5,5])
# Font sizes
def text_objects(text, color,size = "small"):
if size == "small":
textSurface = smallfont.render(text, True, color)
if size == "medium":
textSurface = medfont.render(text, True, color)
if size == "large":
textSurface = largefont.render(text, True, color)
return textSurface, textSurface.get_rect()
# Display buttons
def text_to_button(msg, color, buttonx, buttony, buttonwidth, buttonheight, size = "small"):
textSurf, textRect = text_objects(msg,color,size)
textRect.center = ((buttonx+(buttonwidth/2)), buttony+(buttonheight/2))
gameDisplay.blit(textSurf, textRect)
# Display message to screen
def message_to_screen(msg,color, y_displace = 0, size = "small"):
textSurf, textRect = text_objects(msg,color,size)
textRect.center = (int(display_width / 2), int(display_height / 2)+y_displace)
gameDisplay.blit(textSurf, textRect)
# UFO
def UFO(x,y):
x = int(x)
y = int(y)
pygame.draw.circle(gameDisplay, blue, (x,y), int(UFOHeight/2))
pygame.draw.ellipse(gameDisplay, blue, (x-UFOHeight, y, UFOWidth, UFOHeight))
pygame.draw.line(gameDisplay,blue,(x,y),(x,y-20),turretWidth)
# Enemy UFO
def enemy_UFO(x,y):
x = int(x)
y = int(y)
pygame.draw.circle(gameDisplay, blue, (x,y), int(UFOHeight/2))
pygame.draw.ellipse(gameDisplay, blue, (x-UFOHeight, y, UFOWidth, UFOHeight))
# Player Health
def health_bar(player_health):
if player_health > 7.5:
player_health_color = green
elif player_health > 5.0:
player_health_color = yellow
else:
player_health_color = red
# Display Health Bar To Screen
text = smallfont.render("Health: ", True, white)
gameDisplay.blit(text, [display_width-250,5])
pygame.draw.rect(gameDisplay, player_health_color, (680, 10, player_health*10, 25))
# Enemy UFO Fire
def enemyUFOFire():
enemyFired = True
global mainUFOX
global mainUFOY
global enemyUFOX
global enemyUFOY
global UFOMove
global enemyUFOSpeed
global newScore
global newhealth
# UFO's Movement
mainUFOX += UFOMove
enemyUFOX += enemyUFOSpeed
# Display black screen
gameDisplay.fill(black)
# Display UFO's
UFO(mainUFOX,mainUFOY)
enemy_UFO(enemyUFOX,enemyUFOY)
# Draw Laser Beam
pygame.draw.line(gameDisplay,green,(enemyUFOX,enemyUFOY+20),(enemyUFOX,enemyUFOY+500), turretWidth)
# Laser Beam HIT (Lost health)
if mainUFOX+(UFOWidth/2) >= enemyUFOX+(UFOWidth/2) >= mainUFOX-(UFOWidth/2):
newhealth -= 1
# Update Score and Health
score(newScore)
health_bar(newhealth)
# Update Display
pygame.display.update()
# Clock Tick
clock.tick(FPS)
# UFO Fire
def fire():
fired = True
global UFOshotStart
global UFOshotEnd
UFOshotStart = 20
UFOshotEnd = 50
global mainUFOX
global mainUFOY
global enemyUFOX
global enemyUFOY
global UFOMove
global enemyUFOSpeed
global newScore
global newhealth
UFOXfiredMovement = 0
while fired == True:
global enemyUFOX
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
# UFO Controls
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
UFOMove = -mainUFOSpeed
elif event.key == pygame.K_RIGHT:
UFOMove = mainUFOSpeed
elif event.key == pygame.K_p:
pause()
elif event.type == pygame.KEYUP:
if UFOMove == -mainUFOSpeed:
if event.key == pygame.K_LEFT:
UFOMove = 0
if UFOMove == mainUFOSpeed:
if event.key == pygame.K_RIGHT:
UFOMove = 0
# Fill Screen Black
gameDisplay.fill(black)
# Update UFO's
mainUFOX += UFOMove
enemyUFOX += enemyUFOSpeed
UFO(mainUFOX,mainUFOY)
UFO(mainUFOX,mainUFOY)
enemy_UFO(enemyUFOX,enemyUFOY)
# Update Projectiles
UFOXfiredMovement = UFOXfiredMovement+UFOMove
pygame.draw.line(gameDisplay,red,(mainUFOX-UFOXfiredMovement,mainUFOY-UFOshotStart),(mainUFOX-UFOXfiredMovement,mainUFOY-UFOshotEnd), turretWidth)
UFOshotEnd += 20
UFOshotStart += 20
# Random Firing
randomFire = random.randrange(1,15)
enemyFiring(randomFire)
if enemyUFOX+(UFOWidth/2) >= mainUFOX-UFOXfiredMovement >= enemyUFOX-(UFOWidth/2) and mainUFOY-UFOshotStart == enemyUFOY:
newScore += 1
enemyUFOX = -random.randrange(50,500)
score(newScore)
health_bar(newhealth)
pygame.display.update()
clock.tick(FPS)
if display_height-UFOshotEnd < 0:
fired = False
# Controls screen
def game_controls():
gcont = True
while gcont:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(black)
message_to_screen("Controls",blue,-100,size="large")
message_to_screen("Fire: Spacebar",blue,-30)
message_to_screen("Move UFO: Left and Right arrows",blue,10)
message_to_screen("Pause: P",blue,50)
button("play", 150,450,100,50, green, light_green, action="play")
button("quit", 550,450,100,50, red, light_red, action ="quit")
pygame.display.update()
clock.tick(15)
# Buttons
def button(text, x, y, width, height, inactive_color, active_color, action = None):
cur = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x + width > cur[0] > x and y + height > cur[1] > y:
pygame.draw.rect(gameDisplay, active_color, (x,y,width,height))
if click[0] == 1 and action != None:
if action == "quit":
pygame.quit()
quit()
if action == "controls":
game_controls()
if action == "play":
gameLoop()
if action == "main":
game_intro()
else:
pygame.draw.rect(gameDisplay, inactive_color, (x,y,width,height))
text_to_button(text,black,x,y,width,height)
# Pause Screen
def pause():
paused = True
message_to_screen("Paused",blue,-100,size="large")
message_to_screen("Press P to continue playing or Q to quit",blue,25)
pygame.display.update()
while paused:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_p:
paused = False
elif event.key == pygame.K_q:
pygame.quit()
quit()
clock.tick(FPS)
# Game Intro Screen
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
intro = False
elif event.key == pygame.K_q:
pygame.quit()
quit()
gameDisplay.fill(black)
message_to_screen("BLASTAR",blue,-100,size="large")
message_to_screen("Destroy the fleet of enemy spaceships",blue,-30)
button("play", 150,450,100,50, green, light_green, action="play")
button("controls", 350,450,100,50, yellow, light_yellow, action="controls")
button("quit", 550,450,100,50, red, light_red, action ="quit")
pygame.display.update()
clock.tick(15)
# Game Over Screen
def game_over():
game_over = True
while game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(black)
message_to_screen("Game Over",green,-100,size="large")
message_to_screen("You died.",black,-30)
button("play Again", 150,450,150,50, green, light_green, action="play")
button("controls", 350,450,100,50, yellow, light_yellow, action="controls")
button("quit", 550,500,450,50, red, light_red, action ="quit")
pygame.display.update()
clock.tick(15)
# You Win Screen
def you_win():
win = True
global newhealth
global newScore
newhealth = 10
newScore = 0
# Display Win Screen
while win:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
# Dispaly Black Screen
gameDisplay.fill(black)
# Display Message To Screen
message_to_screen("You won!",blue,-100,size="large")
message_to_screen("Congratulations!",blue,-30)
# Display Buttons
button("play Again", 150,450,150,50, green, light_green, action="play")
button("controls", 350,450,100,50, yellow, light_yellow, action="controls")
button("quit", 550,450,100,50, red, light_red, action ="quit")
pygame.display.update()
clock.tick(FPS)
# Random Enemy Firing
def enemyFiring(random):
if random == 1:
enemyUFOFire()
# Main Game Loop
def gameLoop():
gameExit = False
gameOver = False
global FPS
global enemyUFOSpeed
global UFOMove
global newScore
global mainUFOX
global mainUFOY
global enemyUFOX
global enemyUFOY
global newhealth
while not gameExit:
if gameOver == True:
message_to_screen("Game Over",red,-50,size="large")
message_to_screen("Press P to play again or Q to exit",blue,50)
pygame.display.update()
while gameOver == True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
gameOver = False
# Paue/Quit Controls
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_p:
gameLoop()
elif event.key == pygame.K_q:
gameExit = True
gameOver = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
# UFO Movement Controls
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
UFOMove = -mainUFOSpeed
elif event.key == pygame.K_RIGHT:
UFOMove = mainUFOSpeed
elif event.key == pygame.K_p:
pause()
elif event.key == pygame.K_SPACE:
fire()
elif event.type == pygame.KEYUP:
if UFOMove == -mainUFOSpeed:
if event.key == pygame.K_LEFT:
UFOMove = 0
if UFOMove == mainUFOSpeed:
if event.key == pygame.K_RIGHT:
UFOMove = 0
# Update UFO movements
mainUFOX += UFOMove
enemyUFOX += enemyUFOSpeed
# Respawn Enemy UFO's
if enemyUFOX > display_width:
enemyUFOX = -random.randrange(50,500)
# Enemy firing
randomFire = random.randrange(1,15)
enemyFiring(randomFire)
# Re-Display UFO's
gameDisplay.fill(black)
UFO(mainUFOX,mainUFOY)
enemy_UFO(enemyUFOX, enemyUFOY)
# Update Health
health_bar(newhealth)
# Update Score
score(newScore)
if newScore >= 10:
you_win()
if newhealth <= 0:
gameOver = True
# Update Display
pygame.display.update()
# Clock ticks
clock.tick(FPS)
pygame.quit()
quit()
game_intro()
gameLoop()