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clip_packed_gpu.ts
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62 lines (54 loc) · 1.87 KB
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/**
* @license
* Copyright 2018 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {GPGPUContext} from './gpgpu_context';
import {GPGPUProgram} from './gpgpu_math';
import {getActiveContext} from './webgl_context_manager';
export class ClipPackedProgram implements GPGPUProgram {
variableNames = ['A'];
usesPackedTextures = true;
userCode: string;
outputShape: number[];
// Caching uniform locations for speed.
minLoc: WebGLUniformLocation;
maxLoc: WebGLUniformLocation;
constructor(aShape: number[]) {
this.outputShape = aShape;
this.userCode = `
uniform float min;
uniform float max;
void main() {
vec4 value = getAAtOutCoords();
if (any(isnan(value))) {
setOutput(value);
return;
}
setOutput(clamp(value, vec4(min), vec4(max)));
}
`;
}
getCustomSetupFunc(min: number, max: number) {
return (gpgpu: GPGPUContext, webGLProgram: WebGLProgram) => {
if (this.minLoc == null) {
this.minLoc = gpgpu.getUniformLocationNoThrow(webGLProgram, 'min');
this.maxLoc = gpgpu.getUniformLocationNoThrow(webGLProgram, 'max');
}
const gl = getActiveContext();
gl.uniform1f(this.minLoc, min);
gl.uniform1f(this.maxLoc, max);
};
}
}