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networktime

A Kotlin multiplatform implementation of an SNTP client.

Importing

Gradle
repositories {
  mavenCentral()
}

dependencies {
  implementation("com.tidal.networktime:networktime:$VERSION")
}
Swift Package Manager
dependencies: [
    .package(
        url: "https://github.com/tidal-music/networktime.git",
        .upToNextMajor(from: "$VERSION")
      )
]

If you plan to use this tool from Objective-C, all public API symbols are prefixed with TNT (for TidalNetworkTime) to avoid naming conflicts.

Version numbers can be found under Releases.

Usage

Create your SNTPClient via its constructor. Its API allows you to toggle synchronization (starts off) and to retrieve the time based on the latest successful synchronization.

The nullable property epochTime retrieves the aforementioned time will return null if no synchronization has occurred successfully during the lifetime of the process and no backup file has been specified for the SNTPClient instance or said file contains no valid prior synchronization data.

As an alternative, the blockingEpochTime method can be used to suspend the caller until a valid synchronization or backup restoration occurs to avoid a nullable return type.

networktime-singletons

This is a tiny utility on top of the base artifact that extends the SNTPClient API by adding a new property, SNTPClient.singleton, which allows you to pin SNTPClient instances into memory, keyed uniquely by their constructor parameters (ordering of elements in collection-like parameters is ignored). Invoking the property on an SNTPClient whose parameters result in a key not corresponding to an already pinned instance will associate the key to said instance, pin it into memory and return the receiver, and invoking it on an SNTPClient whose parameters result in a key of an already-pinned association will return the pinned instance, allowing for the original receiver to be freely garbage-collected when applicable. SNTPClient.singleton is thread-safe.

While using the core artifact instead is strongly recommended whenever possible, this one may be useful if your codebase requires exactly the same clock reference using exactly the same synchronization pacing across multiple places, but it does not feature integration points between these that allow you to share a single SNTPClient instance.