Water Appears Opaque in render_highquality() Compared to rgl Preview and render_snapshot() #336
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danilyanedo7
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Water Appears Opaque in
render_highquality()Compared to rgl Preview andrender_snapshot()Hi there! First of all, thank you for the amazing package —
rayshaderis an absolute game-changer for 3D mapping in R.I'm currently visualizing a terrain with water features using
rayshader. The issue I’m facing is with how water appears when rendering usingrender_highquality().When I preview the scene using
rgl::rglwidget()or even render usingrender_snapshot(), the water appears semi-transparent and natural — just how I want it. But when I userender_highquality()to produce a detailed image, the water turns completely dark and opaque, losing the nice translucent look.Beta Was this translation helpful? Give feedback.
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