Skip to content

Commit 4b43a9e

Browse files
committed
Update file(s) "Packages/unity-builder/." from "unity-korea-community/unity-builder"
1 parent c98ebbf commit 4b43a9e

8 files changed

+51
-18
lines changed

.editorconfig

+16
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,16 @@
1+
# EditorConfig is awesome: https://EditorConfig.org
2+
3+
# top-most EditorConfig file
4+
root = true
5+
6+
[*]
7+
indent_style = space
8+
indent_size = 4
9+
end_of_line = crlf
10+
charset = utf-8-bom
11+
trim_trailing_whitespace = false
12+
insert_final_newline = false
13+
14+
[*.cs]
15+
dotnet_diagnostic.CS1591.severity = warning # 모든 public은 주석을 달게 합니다
16+
dotnet_diagnostic.IDE0090.severity = none # "'new' 식을 간단하게 줄일 수 있습니다, unity dotnet은 미지원

Editor/BuildConfig/.editorconfig

+4
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,4 @@
1+
# EditorConfig is awesome: https://EditorConfig.org
2+
3+
[*.cs]
4+
dotnet_diagnostic.IDE1006.severity = none

Editor/BuildConfig/AndroidBuildConfig.cs

+2-2
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,8 @@
11
using System;
2-
using UnityEngine;
3-
using UnityEditor;
42
using System.Collections.Generic;
53
using System.Runtime.InteropServices;
4+
using UnityEditor;
5+
using UnityEngine;
66

77
namespace UNKO.Unity_Builder
88
{

Editor/BuildConfig/BuildConfig.cs

+5-5
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
1-
using System.Diagnostics;
2-
using UnityEngine;
3-
using UnityEditor;
4-
using System.Linq;
5-
using System.Collections.Generic;
61
using System;
2+
using System.Collections.Generic;
3+
using System.Diagnostics;
74
using System.IO;
5+
using System.Linq;
86
using System.Runtime.InteropServices;
7+
using UnityEditor;
8+
using UnityEngine;
99

1010
namespace UNKO.Unity_Builder
1111
{

Editor/BuildConfig/BuildConfigBase.cs

+9-6
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
1-
using System.Diagnostics;
2-
using UnityEngine;
3-
using UnityEditor;
4-
using System.Linq;
5-
using System.Collections.Generic;
61
using System;
2+
using System.Collections.Generic;
3+
using System.Diagnostics;
74
using System.IO;
5+
using System.Linq;
6+
using UnityEditor;
7+
using UnityEngine;
88

99
namespace UNKO.Unity_Builder
1010
{
@@ -20,10 +20,13 @@ public interface IBuildConfig
2020
}
2121

2222
/// <summary>
23-
/// Unity Inspector에 등록하기 위함..
23+
/// Unity Inspector에 등록하기 위해 ScriptableObject를 상속
2424
/// </summary>
2525
public abstract class BuildConfigBase : ScriptableObject, IBuildConfig
2626
{
27+
/// <summary>
28+
/// 실행될 빌드 타겟
29+
/// </summary>
2730
public abstract BuildTarget buildTarget { get; }
2831

2932
public abstract void ResetSetting(BuildConfig config);

Editor/BuildConfig/WindowBuildConfig.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,8 @@
1-
using System.Runtime.InteropServices;
21
using System;
3-
using UnityEngine;
4-
using UnityEditor;
52
using System.Collections.Generic;
3+
using System.Runtime.InteropServices;
4+
using UnityEditor;
5+
using UnityEngine;
66

77
namespace UNKO.Unity_Builder
88
{

Editor/GlobalConst.cs

+10
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,18 @@
11
namespace UNKO.Unity_Builder
22
{
3+
/// <summary>
4+
/// 전역으로 사용하는 const값들
5+
/// </summary>
36
public static class GlobalConst
47
{
8+
/// <summary>
9+
/// CreateAssetMenu를 생성할 때 사용하는 앞단 문자열
10+
/// </summary>
511
public const string CreateAssetMenu_Prefix = "UNKO/unity-builder";
12+
13+
/// <summary>
14+
/// EditorContextMenu를 생성할 때 사용하는 앞단 문자열
15+
/// </summary>
616
public const string EditorContextMenu_Prefix = "Tools/UNKO/unity-builder";
717
}
818
}

Editor/UnityBuilder.cs

+2-2
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
1-
using System.Collections.Generic;
2-
using UnityEngine;
31
using System;
2+
using System.Collections.Generic;
43
using System.IO;
54
using System.Linq;
65
using UnityEditor;
76
using UnityEditor.Build.Reporting;
7+
using UnityEngine;
88

99
namespace UNKO.Unity_Builder
1010
{

0 commit comments

Comments
 (0)