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8 files changed +51
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+ # EditorConfig is awesome: https://EditorConfig.org
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+
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+ # top-most EditorConfig file
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+ root = true
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+
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+ [* ]
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+ indent_style = space
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+ indent_size = 4
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+ end_of_line = crlf
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+ charset = utf-8-bom
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+ trim_trailing_whitespace = false
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+ insert_final_newline = false
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+
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+ [* .cs ]
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+ dotnet_diagnostic.CS1591.severity = warning # 모든 public은 주석을 달게 합니다
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+ dotnet_diagnostic.IDE0090.severity = none # " 'new' 식을 간단하게 줄일 수 있습니다, unity dotnet은 미지원
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+ # EditorConfig is awesome: https://EditorConfig.org
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+
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+ [* .cs ]
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+ dotnet_diagnostic.IDE1006.severity = none
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using System ;
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- using UnityEngine ;
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- using UnityEditor ;
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using System . Collections . Generic ;
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using System . Runtime . InteropServices ;
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+ using UnityEditor ;
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+ using UnityEngine ;
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namespace UNKO . Unity_Builder
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{
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- using System . Diagnostics ;
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- using UnityEngine ;
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- using UnityEditor ;
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- using System . Linq ;
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- using System . Collections . Generic ;
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using System ;
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+ using System . Collections . Generic ;
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+ using System . Diagnostics ;
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using System . IO ;
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+ using System . Linq ;
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using System . Runtime . InteropServices ;
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+ using UnityEditor ;
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+ using UnityEngine ;
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namespace UNKO . Unity_Builder
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{
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- using System . Diagnostics ;
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- using UnityEngine ;
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- using UnityEditor ;
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- using System . Linq ;
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- using System . Collections . Generic ;
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using System ;
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+ using System . Collections . Generic ;
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+ using System . Diagnostics ;
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using System . IO ;
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+ using System . Linq ;
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+ using UnityEditor ;
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+ using UnityEngine ;
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namespace UNKO . Unity_Builder
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{
@@ -20,10 +20,13 @@ public interface IBuildConfig
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}
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/// <summary>
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- /// Unity Inspector에 등록하기 위함..
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+ /// Unity Inspector에 등록하기 위해 ScriptableObject를 상속
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/// </summary>
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public abstract class BuildConfigBase : ScriptableObject , IBuildConfig
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{
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+ /// <summary>
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+ /// 실행될 빌드 타겟
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+ /// </summary>
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public abstract BuildTarget buildTarget { get ; }
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public abstract void ResetSetting ( BuildConfig config ) ;
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- using System . Runtime . InteropServices ;
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using System ;
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- using UnityEngine ;
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- using UnityEditor ;
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using System . Collections . Generic ;
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+ using System . Runtime . InteropServices ;
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+ using UnityEditor ;
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+ using UnityEngine ;
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namespace UNKO . Unity_Builder
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{
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namespace UNKO . Unity_Builder
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{
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+ /// <summary>
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+ /// 전역으로 사용하는 const값들
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+ /// </summary>
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public static class GlobalConst
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{
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+ /// <summary>
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+ /// CreateAssetMenu를 생성할 때 사용하는 앞단 문자열
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+ /// </summary>
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public const string CreateAssetMenu_Prefix = "UNKO/unity-builder" ;
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+
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+ /// <summary>
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+ /// EditorContextMenu를 생성할 때 사용하는 앞단 문자열
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+ /// </summary>
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public const string EditorContextMenu_Prefix = "Tools/UNKO/unity-builder" ;
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}
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}
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- using System . Collections . Generic ;
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- using UnityEngine ;
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using System ;
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+ using System . Collections . Generic ;
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using System . IO ;
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using System . Linq ;
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using UnityEditor ;
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using UnityEditor . Build . Reporting ;
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+ using UnityEngine ;
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namespace UNKO . Unity_Builder
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{
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