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Update file(s) "Packages/unity-builder/." from "unity-korea-community/unity-builder"
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Editor/BuildConfig/AndroidBuildConfig.cs

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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace UNKO.Unity_Builder
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{
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[CreateAssetMenu(fileName = "AndroidBuildConfig", menuName = GlobalConst.CreateAssetMenu_Prefix + "/AndroidBuildConfig")]
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[StructLayout(LayoutKind.Auto)] // ignore codacy
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public class AndroidBuildConfig : BuildConfig
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{
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public override BuildTarget buildTarget => BuildTarget.Android;

Editor/BuildConfig/BuildConfig.cs

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using System.Collections.Generic;
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace UNKO.Unity_Builder
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{
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[StructLayout(LayoutKind.Auto)] // ignore codacy
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public abstract class BuildConfig : BuildConfigBase
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{
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/// <summary>

Editor/BuildConfig/WindowBuildConfig.cs

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namespace UNKO.Unity_Builder
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{
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[CreateAssetMenu(fileName = "WindowBuildConfig", menuName = GlobalConst.CreateAssetMenu_Prefix + "/WindowBuildConfig")]
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[StructLayout(LayoutKind.Auto)] // ignore codacy
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public class WindowBuildConfig : BuildConfig
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{
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public override BuildTarget buildTarget => BuildTarget.StandaloneWindows64;

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