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using UnityEngine ;
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using UnityEditor ;
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using System . Collections . Generic ;
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+ using System . Runtime . InteropServices ;
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namespace UNKO . Unity_Builder
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{
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[ CreateAssetMenu ( fileName = "AndroidBuildConfig" , menuName = GlobalConst . CreateAssetMenu_Prefix + "/AndroidBuildConfig" ) ]
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+ [ StructLayout ( LayoutKind . Auto ) ] // ignore codacy
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public class AndroidBuildConfig : BuildConfig
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{
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public override BuildTarget buildTarget => BuildTarget . Android ;
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using System . Collections . Generic ;
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using System ;
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using System . IO ;
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+ using System . Runtime . InteropServices ;
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namespace UNKO . Unity_Builder
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{
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+ [ StructLayout ( LayoutKind . Auto ) ] // ignore codacy
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public abstract class BuildConfig : BuildConfigBase
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{
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/// <summary>
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namespace UNKO . Unity_Builder
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{
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[ CreateAssetMenu ( fileName = "WindowBuildConfig" , menuName = GlobalConst . CreateAssetMenu_Prefix + "/WindowBuildConfig" ) ]
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+ [ StructLayout ( LayoutKind . Auto ) ] // ignore codacy
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public class WindowBuildConfig : BuildConfig
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{
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public override BuildTarget buildTarget => BuildTarget . StandaloneWindows64 ;
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