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Merge branch 'dev' of https://github.com/unity3d-jp/MeshSync into spline_fixes
# Conflicts: # Runtime/Shaders/ComputeShaderHelper.cs
2 parents abccd40 + 16b29b9 commit 1e47e88

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Runtime/Shaders/ComputeShaderHelper.cs

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@@ -31,7 +31,7 @@ public RenderTexture RenderToTexture(Texture existingTexture) {
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if (renderTarget != null) renderTarget.Release();
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// We don't want sRGB here!
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renderTarget = new RenderTexture(maxTextureSize.x, maxTextureSize.y, 32, DefaultFormat.HDR) {
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renderTarget = new RenderTexture(maxTextureSize.x, maxTextureSize.y, 32, RenderTextureFormat.ARGBHalf, RenderTextureReadWrite.Linear) {
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enableRandomWrite = true
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};
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