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Runtime/Scripts/MeshSyncServer.cs

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@@ -558,6 +558,9 @@ public UnityEngine.Object DCCAsset {
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internal set { m_DCCAsset = value; }
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}
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/// <summary>
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/// True if this is currently being live-edited.
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/// </summary>
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public bool IsLiveEditing
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{
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get

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