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Unfortunately, you would have to load and check every prefab in the project to do this. Unity search API doesn't allow such filters.
It is possible to implement such feature by preprocessing all prefabs at startup and collecting types information. That would cause long warmup time though.
yeah fair enough. I implemented it myself and it is quite slow when you have a lot of assets. Still is pretty useful though (at least to me) and could maybe be implemented as an optional "on demand" feature.
Not sure if this is possible with Unity's APIs, but it would be awesome if you could filter a prefab search by a monobehaviour subtype
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