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day_17a.cpp
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#include <algorithm>
#include <cmath>
#include <fstream>
#include <iostream>
#include <numeric>
#include <queue>
#include <string>
#include <unordered_set>
#include <vector>
struct Point {
int row;
int col;
Point(const int row, const int col) : row(row), col(col) {}
Point operator + (const Point& p) const {
return Point (p.row + row, p.col + col);
}
bool operator == (const Point& p) const {
return p.row == row && p.col == col;
}
};
struct State {
Point position = Point(0,0);
int direction = 0;
int moves_in_dir = 0;
std::size_t heat_loss = 0;
bool operator == (const State& state) const {
return state.position == position && state.moves_in_dir == moves_in_dir && state.direction == direction;
// heat loss should not need a comparison as using a priority queue
}
friend std::ostream& operator << (std::ostream& os, const State& s);
};
std::ostream& operator << (std::ostream& os, const State& s) {
os << "(" << s.position.row << "," << s.position.col << ") " << s.direction << ' ' << s.moves_in_dir;
return os;
}
struct Comparator {
bool operator() (const State& s1, const State& s2) const {
return s1.heat_loss > s2.heat_loss;
}
};
struct hasher {
std::size_t operator() (const State& state) const {
return state.position.row + state.position.col;
}
};
const std::vector<Point> motions ={
Point(-1,0),
Point(0,1),
Point(1,0),
Point(0, -1),
};
bool in_limits(const std::vector<std::vector<int>>& map, const int row, const int col) {
return row >= 0 && row < map.size() && col >= 0 && col < map[0].size();
}
int main(int argc, char * argv[]) {
std::string input = "../input/day_17_input";
if (argc > 1) {
input = argv[1];
}
std::string line;
std::fstream file(input);
std::vector<std::vector<int>> map;
while(std::getline(file, line)) {
map.emplace_back();
for (const auto c : line) {
map.back().emplace_back(c - '0');
}
}
std::priority_queue<State, std::vector<State>, Comparator> pq;
std::unordered_set<State, hasher> seen;
State state;
state.position = Point(0,0);
state.direction = 1;
state.moves_in_dir = 0;
state.heat_loss = 0;
pq.push(state);
state.direction = 2;
pq.push(state);
const auto destination = Point(map.size() - 1, map[0].size() -1);
while(!pq.empty()) {
state = pq.top();
// std::cout << state.position.row << ' ' << state.position.col << '\n';
pq.pop();
if (seen.find(state) != seen.end()) {
continue;
}
seen.insert(state);
if (state.position == destination) {
std::cout << state.heat_loss << '\n';
return 0;
}
// Move left
{
State new_state;
new_state.direction = (state.direction - 1 + 4) % 4;
new_state.position = state.position + motions[new_state.direction];
if (in_limits(map, new_state.position.row, new_state.position.col)) {
new_state.heat_loss = state.heat_loss + map[new_state.position.row][new_state.position.col];
new_state.moves_in_dir = 0;
pq.push(new_state);
}
}
// Move right
{
State new_state;
new_state.direction = (state.direction + 1 + 4) % 4;
new_state.position = state.position + motions[new_state.direction];
if (in_limits(map, new_state.position.row, new_state.position.col)) {
new_state.heat_loss = state.heat_loss + map[new_state.position.row][new_state.position.col];
new_state.moves_in_dir = 0;
pq.push(new_state);
}
}
// Move Straight
{
if (state.moves_in_dir < 2) {
State new_state = state;
new_state.position = state.position + motions[state.direction];
if (in_limits(map, new_state.position.row, new_state.position.col)) {
new_state.heat_loss = state.heat_loss + map[new_state.position.row][new_state.position.col];
new_state.moves_in_dir++;
pq.push(new_state);
}
}
}
}
std::cout << "The destination was not reached." << '\n';
return 0;
}