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[8ef646d5] vdec: do not output all frames in sync mode decode
Build #1288: Repository dispatch triggered by wang-bin
January 14, 2024 12:33 28m 37s
January 14, 2024 12:33 28m 37s
Build
Build #1287: Scheduled
January 14, 2024 12:17 15m 28s master
January 14, 2024 12:17 15m 28s
[f72c76ca] d3d11: copy if no fence
Build #1286: Repository dispatch triggered by wang-bin
January 13, 2024 07:28 14m 48s
January 13, 2024 07:28 14m 48s
[c204090d] apple: av1 format desc
Build #1284: Repository dispatch triggered by wang-bin
January 13, 2024 02:04 15m 30s
January 13, 2024 02:04 15m 30s
[d361bba3] d3d11: fix crash if no fence support
Build #1283: Repository dispatch triggered by wang-bin
January 12, 2024 02:38 14m 45s
January 12, 2024 02:38 14m 45s
[5263a662] mf: fix undefined MFCreateD3D12SynchronizationObject
Build #1282: Repository dispatch triggered by wang-bin
January 11, 2024 15:56 14m 49s
January 11, 2024 15:56 14m 49s
[a3cee5e3] mf: use per buffer d3d12 sync obj created by mf
Build #1281: Repository dispatch triggered by wang-bin
January 11, 2024 15:01 14m 55s
January 11, 2024 15:01 14m 55s
[d910aed4] d3d12: signal fence ASAP after decode
Build #1280: Repository dispatch triggered by wang-bin
January 11, 2024 08:28 15m 41s
January 11, 2024 08:28 15m 41s
[52fb568f] d3d12: insert fences if not exists, used by MFT decoder
Build #1270: Repository dispatch triggered by wang-bin
January 11, 2024 06:13 15m 43s
January 11, 2024 06:13 15m 43s
[9ed9cc38] d3d11: disable cross device 0-copy for some amd drivers
Build #1269: Repository dispatch triggered by wang-bin
January 10, 2024 15:45 20m 14s
January 10, 2024 15:45 20m 14s
[508ab431] d3d11: support global device for decoders and renderers to get optimal performance
Build #1268: Repository dispatch triggered by wang-bin
January 10, 2024 09:17 16m 4s
January 10, 2024 09:17 16m 4s
[db4c5414] d3d11: add api to sync texture in different contexts
Build #1266: Repository dispatch triggered by wang-bin
January 9, 2024 16:45 16m 17s
January 9, 2024 16:45 16m 17s
[10b48e3b] framereader: fix video size event not triggered for custom readers
Build #1265: Repository dispatch triggered by wang-bin
January 8, 2024 09:31 15m 56s
January 8, 2024 09:31 15m 56s
Build
Build #1264: Scheduled
January 7, 2024 12:17 14m 43s master
January 7, 2024 12:17 14m 43s
[3d34927b] fix return value
Build #1263: Repository dispatch triggered by wang-bin
January 7, 2024 09:51 15m 0s
January 7, 2024 09:51 15m 0s
[657f722a] d3d11: fence sync in renderer for current decoded frame
Build #1262: Repository dispatch triggered by wang-bin
January 7, 2024 08:39 14m 57s
January 7, 2024 08:39 14m 57s
[0ec6e72b] d3d12: per decoded frame fence wait before draw
Build #1261: Repository dispatch triggered by wang-bin
January 6, 2024 12:11 14m 43s
January 6, 2024 12:11 14m 43s
[d5ba4213] more fence
Build #1260: Repository dispatch triggered by wang-bin
January 5, 2024 09:40 14m 31s
January 5, 2024 09:40 14m 31s
[a7539efa] d3d11: wait fence on gpu if copy, draw, decode contexts are different
Build #1259: Repository dispatch triggered by wang-bin
January 4, 2024 06:11 15m 51s
January 4, 2024 06:11 15m 51s
[4d5eb9f4] d3d11: close nt handle ASAP.
Build #1258: Repository dispatch triggered by wang-bin
January 3, 2024 09:39 14m 35s
January 3, 2024 09:39 14m 35s
[9fe4d812] d3d11: sync if use decoded texture w/o copy
Build #1257: Repository dispatch triggered by wang-bin
January 3, 2024 03:03 14m 20s
January 3, 2024 03:03 14m 20s
[66c19ed3] d3d11 eglstream: support nthandle
Build #1256: Repository dispatch triggered by wang-bin
January 3, 2024 02:20 15m 59s
January 3, 2024 02:20 15m 59s
[728d3391] tvos
Build #1255: Repository dispatch triggered by wang-bin
January 1, 2024 15:26 13m 49s
January 1, 2024 15:26 13m 49s
tvos
Build #1254: Commit 08ffb6c pushed by wang-bin
January 1, 2024 14:45 14m 52s master
January 1, 2024 14:45 14m 52s
Build
Build #1248: Scheduled
December 31, 2023 12:17 14m 10s master
December 31, 2023 12:17 14m 10s
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