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AudioOut.cpp
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392 lines (318 loc) · 9.52 KB
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/*******************************************************************
// Copyright (c) 2002, 2003, 2004, 2005,
// Robert Umbehant
// mailto:rumbehant@wheresjames.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of
// the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free
// Software Foundation, Inc., 59 Temple Place, Suite 330,
// Boston, MA 02111-1307 USA
//
*******************************************************************/
// AudioOut.cpp: implementation of the CAudioOut class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "AudioOut.h"
#include "WavFile.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CAudioOut::CAudioOut() : CThread()
{
// Create events for audio
mwao_hEvent[ 0 ] = CreateEvent( NULL, FALSE, FALSE, NULL );
mwao_hEvent[ 1 ] = CreateEvent( NULL, FALSE, FALSE, NULL );
mwao_hEvent[ 2 ] = CreateEvent( NULL, FALSE, FALSE, NULL );
StartThread();
mwao_hAudio = NULL;
m_bPlaying = FALSE;
mwao_bOpen = FALSE;
mwao_bDone = FALSE;
mwao_dwHeadBlock = 0;
mwao_dwTailBlock = 0;
// Initialize the headers
for ( DWORD i = 0; i < CAUDIOOUT_NUMBUFFERS; i++ )
{
ZeroMemory( (LPVOID)&mwao_pWH, sizeof( WAVEHDR ) );
mwao_pucBuffer[ i ].allocate( CAUDIOOUT_BUFFERSIZE );
} // end for
m_dwLength = 0;
ZeroMemory( &m_wf, sizeof( m_wf ) );
}
CAudioOut::~CAudioOut()
{
StopThread();
// Close any open audio streams
WAOClose();
CloseHandle( mwao_hEvent[ 0 ] );
CloseHandle( mwao_hEvent[ 1 ] );
CloseHandle( mwao_hEvent[ 2 ] );
}
//////////////////////////////////////////////////////////////////////
// Wave Messaging
//////////////////////////////////////////////////////////////////////
BOOL CAudioOut::InitThread( LPVOID pData )
{
// We need to check for a stop command
mwao_hEvent[ 3 ] = CThread::GetStopEvent();
return TRUE;
}
BOOL CAudioOut::DoThread( LPVOID pData )
{
// Wait for something to happen
DWORD ret = WaitForMultipleObjects( 4, mwao_hEvent, FALSE, INFINITE );
// Ignore the stop command
if ( ret >= WAIT_OBJECT_0 && ret < ( WAIT_OBJECT_0 + 3 ) )
{
switch( ret - WAIT_OBJECT_0 )
{
case 0 :
WOMOpen ( mwao_hAudio );
break;
case 1 :
WOMClose( mwao_hAudio );
break;
case 2 :
WOMDone( mwao_hAudio, mwao_pwh );
break;
} // end switch
} // end if
// We always want more time
return TRUE;
}
void CALLBACK CAudioOut::WAOWaveCallback( HWAVEOUT hwo,
UINT uMsg,
DWORD dwInstance,
DWORD dwParam1,
DWORD dwParam2 )
{
if ( dwInstance == NULL ) return;
// Get a pointer to the class instace
CAudioOut* pAudioOut = (CAudioOut*)dwInstance;
// Call the correct wave instance
pAudioOut->WAOWaveMessage( hwo, uMsg, dwParam1, dwParam2 );
}
// Map the messages where they need to go
void CAudioOut::WAOWaveMessage( HWAVEOUT hWave, UINT uMsg,
DWORD dwParam1, DWORD dwParam2 )
{
if ( hWave == NULL ) return;
switch ( uMsg )
{
case WOM_OPEN :
SetEvent( mwao_hEvent[ 0 ] );
break;
case WOM_CLOSE :
SetEvent( mwao_hEvent[ 1 ] );
break;
case WOM_DONE :
m_bPlaying = FALSE;
mwao_bDone = TRUE;
SetEvent( mwao_hEvent[ 2 ] );
if ( m_dwLength )
{ waveOutUnprepareHeader( mwao_hAudio, &mwao_pWH[ mwao_dwTailBlock ], sizeof( WAVEHDR ) );
m_dwLength = 0;
} // end if
mwao_wh = (WAVEHDR*)dwParam1;
break;
} // end switch
}
void CAudioOut::WOMOpen( HWAVEOUT hWave )
{
mwao_bOpen = TRUE;
}
void CAudioOut::WOMClose( HWAVEOUT hWave )
{
mwao_bOpen = FALSE;
}
void CAudioOut::WOMDone( HWAVEOUT hWave, WAVEHDR* lpWH )
{
// Release the audio buffers
while ( ( mwao_dwTailBlock != mwao_dwHeadBlock ) &&
( mwao_pWH[ mwao_dwTailBlock ].dwFlags & WHDR_DONE ) )
{
// Remove from the queue
waveOutUnprepareHeader( hWave, &mwao_pWH[ mwao_dwTailBlock ], sizeof( WAVEHDR ) );
if ( ++mwao_dwTailBlock > CAUDIOOUT_NUMBUFFERS )
mwao_dwTailBlock = 0;
} // end while
}
//////////////////////////////////////////////////////////////////////
// Implementation
//////////////////////////////////////////////////////////////////////
BOOL CAudioOut::WAOOpen( UINT uDeviceID, DWORD sps, DWORD ch, DWORD bps )
{
// Close any open audio out stream
WAOClose();
// Punt if audio out is not supported
if ( !waveOutGetNumDevs() ) return FALSE;
// Reset length
m_dwLength = 0;
// Start the buffers over
m_bPlaying = FALSE;
mwao_bDone = FALSE;
mwao_dwHeadBlock = 0;
mwao_dwTailBlock = 0;
// Set up the wave form structure
ZeroMemory( &m_wf, sizeof( m_wf ) );
m_wf.wFormatTag = WAVE_FORMAT_PCM; // Pulse Code Modulation
m_wf.nChannels = (WORD)ch; // channels
m_wf.nSamplesPerSec = sps; // sampling rate
m_wf.nAvgBytesPerSec = sps; //
m_wf.nBlockAlign = 1; //
m_wf.wBitsPerSample = (WORD)bps; //
m_wf.cbSize = 0; // N/A
if ( waveOutOpen( &mwao_hAudio,
uDeviceID,
&m_wf,
(DWORD)CAudioOut::WAOWaveCallback,
(DWORD)this,
CALLBACK_FUNCTION ) != MMSYSERR_NOERROR )
{
mwao_hAudio = NULL;
return FALSE;
} // end if
return TRUE;
}
void CAudioOut::WAOClose()
{
mwao_bOpen = FALSE;
if ( mwao_hAudio != NULL )
{
// Reset the audio
waveOutReset( mwao_hAudio );
// Close the wave handle
waveOutClose( mwao_hAudio );
DWORD timeout = GetTickCount() + 3000;
while ( WAOIsOpen() && timeout > GetTickCount() );
ZeroMemory( &m_wf, sizeof( m_wf ) );
// Once is enough, don't you think?
mwao_hAudio = NULL;
// Not playing
m_bPlaying = FALSE;
} // end if
}
BOOL CAudioOut::WAOPlay(BYTE * pBuffer, DWORD dwLength)
{
// Sanity check
if ( pBuffer == NULL || dwLength == 0 ) return FALSE;
DWORD head = mwao_dwHeadBlock;
// Check for an open buffer
if ( ++head >= CAUDIOOUT_NUMBUFFERS ) head = 0;
if ( head == mwao_dwTailBlock ) return FALSE;
if ( ++head >= CAUDIOOUT_NUMBUFFERS ) head = 0;
if ( head == mwao_dwTailBlock ) return FALSE;
head = mwao_dwHeadBlock;
// How much data can we write out
dwLength = ( dwLength < CAUDIOOUT_BUFFERSIZE ?
dwLength : CAUDIOOUT_BUFFERSIZE );
// Copy the data into our buffer
memcpy( (LPVOID)(BYTE*)mwao_pucBuffer[ head ], (LPVOID)pBuffer, dwLength );
// Clear out any old junk
ZeroMemory( (LPVOID)&mwao_wh, sizeof( WAVEHDR ) );
// Fill in the wave block info
mwao_pWH[ head ].lpData = (LPSTR)(BYTE*)mwao_pucBuffer[ head ];
mwao_pWH[ head ].dwBufferLength = dwLength;
mwao_pWH[ head ].dwBytesRecorded = 0;
mwao_pWH[ head ].dwUser = 0;
mwao_pWH[ head ].dwFlags = 0;
mwao_pWH[ head ].dwLoops = 0;
//wh.wavehdr_tag = NULL;
//wh.reserved = 0;
// Prepare the buffer for playing
if ( waveOutPrepareHeader( mwao_hAudio, &mwao_pWH[ head ], sizeof( WAVEHDR ) )
!= MMSYSERR_NOERROR )
{
return FALSE;
}
// Attempt to play
m_bPlaying = TRUE;
if ( waveOutWrite( mwao_hAudio, &mwao_pWH[ head ], sizeof( WAVEHDR ) )
!= MMSYSERR_NOERROR )
{ m_bPlaying = FALSE;
return FALSE;
} // end if
// Point to the next buffer
if ( ++mwao_dwHeadBlock >= CAUDIOOUT_NUMBUFFERS )
mwao_dwHeadBlock = 0;
return TRUE;
}
BOOL CAudioOut::WAOPause()
{
return ( waveOutPause( mwao_hAudio ) == MMSYSERR_NOERROR );
}
BOOL CAudioOut::WAORestart()
{
return ( waveOutRestart( mwao_hAudio ) == MMSYSERR_NOERROR );
}
BOOL CAudioOut::WAOReset()
{
return ( waveOutReset( mwao_hAudio ) == MMSYSERR_NOERROR );
}
BOOL CAudioOut::Play(CWavFile *pWf)
{
// Reopen if settings are different
if ( pWf->GetFormat()->nSamplesPerSec != m_wf.nSamplesPerSec ||
pWf->GetFormat()->nChannels != m_wf.nChannels ||
pWf->GetFormat()->wBitsPerSample != m_wf.wBitsPerSample )
{
// Set correct format
if ( !WAOOpen( WAVE_MAPPER,
pWf->GetFormat()->nSamplesPerSec,
pWf->GetFormat()->nChannels,
pWf->GetFormat()->wBitsPerSample ) ) return FALSE;
} // end if
// Sanity check
if ( pWf->GetBuffer() == NULL || pWf->GetBufferSize() == 0 )
return FALSE;
// Fill in the wave block info
mwao_pWH[ 0 ].lpData = (char*)pWf->GetBuffer();
mwao_pWH[ 0 ].dwBufferLength = pWf->GetBufferSize();
mwao_pWH[ 0 ].dwBytesRecorded = 0;
mwao_pWH[ 0 ].dwUser = 0;
mwao_pWH[ 0 ].dwFlags = 0;
mwao_pWH[ 0 ].dwLoops = 0;
// Prepare the buffer for playing
if ( waveOutPrepareHeader( mwao_hAudio, &mwao_pWH[ 0 ], sizeof( WAVEHDR ) )
!= MMSYSERR_NOERROR ) return FALSE;
// Attempt to play
m_bPlaying = TRUE;
if ( waveOutWrite( mwao_hAudio, &mwao_pWH[ 0 ], sizeof( WAVEHDR ) )
!= MMSYSERR_NOERROR )
{ m_bPlaying = FALSE;
return FALSE;
} // end if
// Save total length
m_dwLength = pWf->GetBufferSize();
return TRUE;
}
BOOL CAudioOut::WAOIsPlaying()
{
// Is there a valid handle
if ( mwao_hAudio == NULL ) return FALSE;
MMTIME mt;
ZeroMemory( &mt, sizeof( mt ) );
// Get position in bytes
mt.wType = TIME_BYTES;
// Get the play position
if ( waveOutGetPosition( mwao_hAudio, &mt, sizeof( mt ) )
!= MMSYSERR_NOERROR ) return FALSE;
// Is it reset or at the end
if ( mt.u.cb == 0 || mt.u.cb >= m_dwLength ) return FALSE;
// Must be still playing
return TRUE;
}