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AbilityObjEditing.wurst
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package AbilityObjEditing
import public ObjEditingNatives
public class AbilityDefinition
protected ObjectDefinition def
construct(int newAbilityId, int origAbilityId)
def = createObjectDefinition("w3a", newAbilityId, origAbilityId)
function setName(string value)
def.setLvlDataString("anam", 0, 0, value)
function setEditorSuffix(string value)
def.setLvlDataString("ansf", 0, 0, value)
function setHeroAbility(bool value)
def.setLvlDataBoolean("aher", 0, 0, value)
function setItemAbility(bool value)
def.setLvlDataBoolean("aite", 0, 0, value)
function setRace(string value)
def.setLvlDataString("arac", 0, 0, value)
function setButtonPositionNormalX(int value)
def.setLvlDataInt("abpx", 0, 0, value)
function setButtonPositionNormalY(int value)
def.setLvlDataInt("abpy", 0, 0, value)
function setButtonPositionTurnOffX(int value)
def.setLvlDataInt("aubx", 0, 0, value)
function setButtonPositionTurnOffY(int value)
def.setLvlDataInt("auby", 0, 0, value)
function setButtonPositionResearchX(int value)
def.setLvlDataInt("arpx", 0, 0, value)
function setButtonPositionResearchY(int value)
def.setLvlDataInt("arpy", 0, 0, value)
function setIconNormal(string value)
def.setLvlDataString("aart", 0, 0, value)
function setIconTurnOff(string value)
def.setLvlDataString("auar", 0, 0, value)
function setIconResearch(string value)
def.setLvlDataString("arar", 0, 0, value)
function setCaster(string value)
def.setLvlDataString("acat", 0, 0, value)
function setTarget(string value)
def.setLvlDataString("atat", 0, 0, value)
function setSpecial(string value)
def.setLvlDataString("asat", 0, 0, value)
function setEffect(string value)
def.setLvlDataString("aeat", 0, 0, value)
function setAreaEffect(string value)
def.setLvlDataString("aaea", 0, 0, value)
function setLightningEffects(string value)
def.setLvlDataString("alig", 0, 0, value)
function setMissileArt(string value)
def.setLvlDataString("amat", 0, 0, value)
function setMissileSpeed(int value)
def.setLvlDataInt("amsp", 0, 0, value)
function setMissileArc(real value)
def.setLvlDataUnreal("amac", 0, 0, value)
function setMissileHomingEnabled(bool value)
def.setLvlDataBoolean("amho", 0, 0, value)
function setTargetAttachments(int value)
def.setLvlDataInt("atac", 0, 0, value)
function setTargetAttachmentPoint(string value)
def.setLvlDataString("ata0", 0, 0, value)
function setTargetAttachmentPoint1(string value)
def.setLvlDataString("ata1", 0, 0, value)
function setTargetAttachmentPoint2(string value)
def.setLvlDataString("ata2", 0, 0, value)
function setTargetAttachmentPoint3(string value)
def.setLvlDataString("ata3", 0, 0, value)
function setTargetAttachmentPoint4(string value)
def.setLvlDataString("ata4", 0, 0, value)
function setTargetAttachmentPoint5(string value)
def.setLvlDataString("ata5", 0, 0, value)
function setCasterAttachments(int value)
def.setLvlDataInt("acac", 0, 0, value)
function setCasterAttachmentPoint(string value)
def.setLvlDataString("acap", 0, 0, value)
function setCasterAttachmentPoint1(string value)
def.setLvlDataString("aca1", 0, 0, value)
function setSpecialAttachmentPoint(string value)
def.setLvlDataString("aspt", 0, 0, value)
function setAnimationNames(string value)
def.setLvlDataString("aani", 0, 0, value)
function setTooltipNormal(int level, string value)
def.setLvlDataString("atp1", level, 0, value)
function setTooltipTurnOff(int level, string value)
def.setLvlDataString("aut1", level, 0, value)
function setTooltipNormalExtended(int level, string value)
def.setLvlDataString("aub1", level, 0, value)
function setTooltipTurnOffExtended(int level, string value)
def.setLvlDataString("auu1", level, 0, value)
function setTooltipLearn(string value)
def.setLvlDataString("aret", 0, 0, value)
function setTooltipLearnExtended(string value)
def.setLvlDataString("arut", 0, 0, value)
function setHotkeyLearn(string value)
def.setLvlDataString("arhk", 0, 0, value)
function setHotkeyNormal(string value)
def.setLvlDataString("ahky", 0, 0, value)
function setHotkeyTurnOff(string value)
def.setLvlDataString("auhk", 0, 0, value)
function setRequirements(string value)
def.setLvlDataString("areq", 0, 0, value)
function setRequirementsLevels(string value)
def.setLvlDataString("arqa", 0, 0, value)
function setCheckDependencies(bool value)
def.setLvlDataBoolean("achd", 0, 0, value)
function setPriorityforSpellSteal(int value)
def.setLvlDataInt("apri", 0, 0, value)
function setOrderStringUseTurnOn(string value)
def.setLvlDataString("aord", 0, 0, value)
function setOrderStringTurnOff(string value)
def.setLvlDataString("aoru", 0, 0, value)
function setOrderStringActivate(string value)
def.setLvlDataString("aoro", 0, 0, value)
function setOrderStringDeactivate(string value)
def.setLvlDataString("aorf", 0, 0, value)
function setEffectSound(string value)
def.setLvlDataString("aefs", 0, 0, value)
function setEffectSoundLooping(string value)
def.setLvlDataString("aefl", 0, 0, value)
function setLevels(int value)
def.setLvlDataInt("alev", 0, 0, value)
function setRequiredLevel(int value)
def.setLvlDataInt("arlv", 0, 0, value)
function setLevelSkipRequirement(int value)
def.setLvlDataInt("alsk", 0, 0, value)
function setTargetsAllowed(int level, string value)
def.setLvlDataString("atar", level, 0, value)
function setCastingTime(int level, real value)
def.setLvlDataUnreal("acas", level, 0, value)
function setDurationNormal(int level, real value)
def.setLvlDataUnreal("adur", level, 0, value)
function setDurationHero(int level, real value)
def.setLvlDataUnreal("ahdu", level, 0, value)
function setCooldown(int level, real value)
def.setLvlDataUnreal("acdn", level, 0, value)
function setManaCost(int level, int value)
def.setLvlDataInt("amcs", level, 0, value)
function setAreaofEffect(int level, real value)
def.setLvlDataUnreal("aare", level, 0, value)
function setCastRange(int level, real value)
def.setLvlDataUnreal("aran", level, 0, value)
function setBuffs(int level, string value)
def.setLvlDataString("abuf", level, 0, value)
function setEffects(int level, string value)
def.setLvlDataString("aeff", level, 0, value)
public class AbilityDefinitionTaunt extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Atau')
function setPreferFriendlies(int level, int value)
def.setLvlDataInt("Tau2", level, 2, value)
function setPreferHostiles(int level, int value)
def.setLvlDataInt("Tau1", level, 1, value)
function setMaxUnits(int level, int value)
def.setLvlDataInt("Tau3", level, 3, value)
public class AbilityDefinitionPoisonArrows extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AEpa')
function setAttackSpeedFactor(int level, real value)
def.setLvlDataUnreal("Poa3", level, 3, value)
function setStackingType(int level, string value)
def.setLvlDataString("Poa5", level, 5, value)
function setExtraDamage(int level, real value)
def.setLvlDataUnreal("Poa1", level, 1, value)
function setMovementSpeedFactor(int level, real value)
def.setLvlDataUnreal("Poa4", level, 4, value)
function setDamageperSecond(int level, real value)
def.setLvlDataUnreal("Poa2", level, 2, value)
public class AbilityDefinitionRangerColdArrows extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AHca')
function setStackFlags(int level, string value)
def.setLvlDataString("Hca4", level, 4, value)
function setExtraDamage(int level, real value)
def.setLvlDataUnreal("Hca1", level, 1, value)
function setAttackSpeedFactor(int level, real value)
def.setLvlDataUnreal("Hca3", level, 3, value)
function setMovementSpeedFactor(int level, real value)
def.setLvlDataUnreal("Hca2", level, 2, value)
public class AbilityDefinitionSeaWitchTornado extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANto')
function setSummonedUnitType(int level, string value)
def.setLvlDataString("Ntou", level, 0, value)
public class AbilityDefinitionAgilityBonusPlus4 extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIa4')
function setHideButton(int level, bool value)
def.setLvlDataBoolean("Ihid", level, 4, value)
function setIntelligenceBonus(int level, int value)
def.setLvlDataInt("Iint", level, 2, value)
function setAgilityBonus(int level, int value)
def.setLvlDataInt("Iagi", level, 1, value)
function setStrengthBonus(int level, int value)
def.setLvlDataInt("Istr", level, 3, value)
public class AbilityDefinitionAlchemistTransmute extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANtm')
function setLumberCostFactor(int level, real value)
def.setLvlDataUnreal("Ntm2", level, 2, value)
function setAllowBounty(int level, bool value)
def.setLvlDataBoolean("Ntm4", level, 4, value)
function setMaxCreepLevel(int level, int value)
def.setLvlDataInt("Ntm3", level, 3, value)
function setGoldCostFactor(int level, real value)
def.setLvlDataUnreal("Ntm1", level, 1, value)
public class AbilityDefinitionAgilityBonusPlus3 extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIa3')
function setHideButton(int level, bool value)
def.setLvlDataBoolean("Ihid", level, 4, value)
function setIntelligenceBonus(int level, int value)
def.setLvlDataInt("Iint", level, 2, value)
function setAgilityBonus(int level, int value)
def.setLvlDataInt("Iagi", level, 1, value)
function setStrengthBonus(int level, int value)
def.setLvlDataInt("Istr", level, 3, value)
public class AbilityDefinitionAgilityBonusPlus1 extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIa1')
function setHideButton(int level, bool value)
def.setLvlDataBoolean("Ihid", level, 4, value)
function setIntelligenceBonus(int level, int value)
def.setLvlDataInt("Iint", level, 2, value)
function setAgilityBonus(int level, int value)
def.setLvlDataInt("Iagi", level, 1, value)
function setStrengthBonus(int level, int value)
def.setLvlDataInt("Istr", level, 3, value)
public class AbilityDefinitionThornyShieldCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANth')
function setDefenseBonus(int level, real value)
def.setLvlDataUnreal("Uts3", level, 3, value)
function setReceivedDamageFactor(int level, real value)
def.setLvlDataUnreal("Uts2", level, 2, value)
function setReturnedDamageFactor(int level, real value)
def.setLvlDataUnreal("Uts1", level, 1, value)
public class AbilityDefinitionAgilityBonusPlus6 extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIa6')
function setHideButton(int level, bool value)
def.setLvlDataBoolean("Ihid", level, 4, value)
function setIntelligenceBonus(int level, int value)
def.setLvlDataInt("Iint", level, 2, value)
function setAgilityBonus(int level, int value)
def.setLvlDataInt("Iagi", level, 1, value)
function setStrengthBonus(int level, int value)
def.setLvlDataInt("Istr", level, 3, value)
public class AbilityDefinitionBloodMageSiphonMana extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AHdr')
function setBonusLifeDecay(int level, real value)
def.setLvlDataUnreal("Ndr7", level, 7, value)
function setDrainIntervalseconds(int level, real value)
def.setLvlDataUnreal("Ndr3", level, 3, value)
function setHitPointsDrained(int level, real value)
def.setLvlDataUnreal("Ndr1", level, 1, value)
function setBonusLifeFactor(int level, real value)
def.setLvlDataUnreal("Ndr6", level, 6, value)
function setManaPointsDrained(int level, real value)
def.setLvlDataUnreal("Ndr2", level, 2, value)
function setManaTransferredPerSecond(int level, real value)
def.setLvlDataUnreal("Ndr5", level, 5, value)
function setBonusManaDecay(int level, real value)
def.setLvlDataUnreal("Ndr9", level, 9, value)
function setBonusManaFactor(int level, real value)
def.setLvlDataUnreal("Ndr8", level, 8, value)
function setLifeTransferredPerSecond(int level, real value)
def.setLvlDataUnreal("Ndr4", level, 4, value)
public class AbilityDefinitionPossessioncreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACps')
function setMaximumCreepLevel(int level, int value)
def.setLvlDataInt("Pos1", level, 1, value)
public class AbilityDefinitionPaladinDivineShield extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AHds')
function setCanDeactivate(int level, bool value)
def.setLvlDataBoolean("Hds1", level, 1, value)
public class AbilityDefinitionPurgeCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACpu')
function setHeroPauseDuration(int level, real value)
def.setLvlDataUnreal("Prg5", level, 5, value)
function setUnitPauseDuration(int level, real value)
def.setLvlDataUnreal("Prg4", level, 4, value)
function setMovementUpdateFrequency(int level, int value)
def.setLvlDataInt("Prg1", level, 1, value)
function setAttackUpdateFrequency(int level, int value)
def.setLvlDataInt("Prg2", level, 2, value)
function setManaLoss(int level, int value)
def.setLvlDataInt("Prg6", level, 6, value)
function setSummonedUnitDamage(int level, real value)
def.setLvlDataUnreal("Prg3", level, 3, value)
public class AbilityDefinitionRoarcreepSkeletalOrc extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACr1')
function setDamageIncrease(int level, real value)
def.setLvlDataUnreal("Roa1", level, 1, value)
function setDefenseIncrease(int level, int value)
def.setLvlDataInt("Roa2", level, 2, value)
function setPreferHostiles(int level, bool value)
def.setLvlDataBoolean("Roa5", level, 5, value)
function setManaRegen(int level, real value)
def.setLvlDataUnreal("Roa4", level, 4, value)
function setLifeRegenerationRate(int level, real value)
def.setLvlDataUnreal("Roa3", level, 3, value)
function setPreferFriendlies(int level, bool value)
def.setLvlDataBoolean("Roa6", level, 6, value)
function setMaxUnits(int level, int value)
def.setLvlDataInt("Roa7", level, 7, value)
public class AbilityDefinitionTauntCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANta')
function setPreferFriendlies(int level, int value)
def.setLvlDataInt("Tau2", level, 2, value)
function setPreferHostiles(int level, int value)
def.setLvlDataInt("Tau1", level, 1, value)
function setMaxUnits(int level, int value)
def.setLvlDataInt("Tau3", level, 3, value)
public class AbilityDefinitionRejuvinationFurbolg extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACr2')
function setManaPointsGained(int level, real value)
def.setLvlDataUnreal("Rej2", level, 2, value)
function setNoTargetRequired(int level, bool value)
def.setLvlDataBoolean("Rej4", level, 4, value)
function setHitPointsGained(int level, real value)
def.setLvlDataUnreal("Rej1", level, 1, value)
function setAllowWhenFull(int level, string value)
def.setLvlDataString("Rej3", level, 3, value)
public class AbilityDefinitionPulverizecreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACpv')
function setHalfDamageRadius(int level, real value)
def.setLvlDataUnreal("War4", level, 4, value)
function setDamageDealt(int level, real value)
def.setLvlDataUnreal("War2", level, 2, value)
function setFullDamageRadius(int level, real value)
def.setLvlDataUnreal("War3", level, 3, value)
function setChancetoStomp(int level, real value)
def.setLvlDataUnreal("War1", level, 1, value)
public class AbilityDefinitionBeastMasterSummonHawk extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANsw')
function setSummonedUnitCount(int level, int value)
def.setLvlDataInt("Hwe2", level, 1, value)
function setSummonedUnitType(int level, string value)
def.setLvlDataString("Hwe1", level, 0, value)
public class AbilityDefinitionTinkererSummonFactoryLevel0 extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANsy')
function setSpawnInterval(int level, real value)
def.setLvlDataUnreal("Nsy1", level, 1, value)
function setLeashRange(int level, real value)
def.setLvlDataUnreal("Nsy5", level, 5, value)
function setSpawnUnitID(int level, string value)
def.setLvlDataString("Nsy2", level, 2, value)
function setFactoryUnitID(int level, string value)
def.setLvlDataString("Nsyu", level, 0, value)
function setSpawnUnitOffset(int level, real value)
def.setLvlDataUnreal("Nsy4", level, 4, value)
function setSpawnUnitDuration(int level, real value)
def.setLvlDataUnreal("Nsy3", level, 3, value)
public class AbilityDefinitionPolymorphcreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACpy')
function setMorphUnitsGround(int level, string value)
def.setLvlDataString("Ply2", level, 2, value)
function setMorphUnitsWater(int level, string value)
def.setLvlDataString("Ply5", level, 5, value)
function setMorphUnitsAmphibious(int level, string value)
def.setLvlDataString("Ply4", level, 4, value)
function setMorphUnitsAir(int level, string value)
def.setLvlDataString("Ply3", level, 3, value)
function setMaximumCreepLevel(int level, int value)
def.setLvlDataInt("Ply1", level, 1, value)
public class AbilityDefinitionBeastMasterStampede extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANst')
function setBeastsPerSecond(int level, int value)
def.setLvlDataInt("Nst1", level, 1, value)
function setDamageDelay(int level, real value)
def.setLvlDataUnreal("Nst5", level, 5, value)
function setDamageRadius(int level, real value)
def.setLvlDataUnreal("Nst4", level, 4, value)
function setBeastCollisionRadius(int level, real value)
def.setLvlDataUnreal("Nst2", level, 2, value)
function setDamageAmount(int level, real value)
def.setLvlDataUnreal("Nst3", level, 3, value)
public class AbilityDefinitionFirelordSoulBurn extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANso')
function setAttackSpeedReduction(int level, real value)
def.setLvlDataUnreal("Nso5", level, 5, value)
function setDamageAmount(int level, real value)
def.setLvlDataUnreal("Nso1", level, 1, value)
function setDamagePeriod(int level, real value)
def.setLvlDataUnreal("Nso2", level, 2, value)
function setMovementSpeedReduction(int level, real value)
def.setLvlDataUnreal("Nso4", level, 4, value)
function setDamagePenalty(int level, real value)
def.setLvlDataUnreal("Nso3", level, 3, value)
public class AbilityDefinitionBeastMasterSummonQuilbeast extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANsq')
function setSummonedUnitCount(int level, int value)
def.setLvlDataInt("Hwe2", level, 1, value)
function setSummonedUnitType(int level, string value)
def.setLvlDataString("Hwe1", level, 0, value)
public class AbilityDefinitionFrenzy extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Afzy')
function setMovementSpeedIncrease(int level, real value)
def.setLvlDataUnreal("Blo2", level, 2, value)
function setAttackSpeedIncrease(int level, real value)
def.setLvlDataUnreal("Blo1", level, 1, value)
function setScalingFactor(int level, real value)
def.setLvlDataUnreal("Blo3", level, 3, value)
public class AbilityDefinitionMalganisSoulPreservation extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANsl')
function setUnittoPreserve(int level, string value)
def.setLvlDataString("Nsl1", level, 0, value)
public class AbilityDefinitionBeastMasterSummonBear extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANsg')
function setSummonedUnitCount(int level, int value)
def.setLvlDataInt("Hwe2", level, 1, value)
function setSummonedUnitType(int level, string value)
def.setLvlDataString("Hwe1", level, 0, value)
public class AbilityDefinitionDarkRangerSilence extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANsi')
function setAttackSpeedModifier(int level, real value)
def.setLvlDataUnreal("Nsi4", level, 4, value)
function setMovementSpeedModifier(int level, real value)
def.setLvlDataUnreal("Nsi3", level, 3, value)
function setChanceToMiss(int level, real value)
def.setLvlDataUnreal("Nsi2", level, 2, value)
function setAttacksPrevented(int level, string value)
def.setLvlDataString("Nsi1", level, 1, value)
public class AbilityDefinitionSanctuary extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANsa')
function setHitPointsPerSecond(int level, real value)
def.setLvlDataUnreal("Nsa5", level, 5, value)
function setMagicDamageReduction(int level, real value)
def.setLvlDataUnreal("Nsa4", level, 4, value)
function setBuildingTypesAllowed(int level, string value)
def.setLvlDataString("Nsa1", level, 1, value)
function setHeroRegenerationDelay(int level, real value)
def.setLvlDataUnreal("Nsa2", level, 2, value)
function setUnitRegenerationDelay(int level, real value)
def.setLvlDataUnreal("Nsa3", level, 3, value)
public class AbilityDefinitionShadowMeldInstant extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Sshm')
function setDayNightDuration(int level, real value)
def.setLvlDataUnreal("Shm2", level, 2, value)
function setActionDuration(int level, real value)
def.setLvlDataUnreal("Shm3", level, 3, value)
function setFadeDuration(int level, real value)
def.setLvlDataUnreal("Shm1", level, 1, value)
public class AbilityDefinitionSpellShieldAOE extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANse')
function setShieldCooldownTime(int level, real value)
def.setLvlDataUnreal("Nse1", level, 1, value)
public class AbilityDefinitionItemAuraEndurance extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIae')
function setMovementSpeedIncrease(int level, real value)
def.setLvlDataUnreal("Oae1", level, 1, value)
function setAttackSpeedIncrease(int level, real value)
def.setLvlDataUnreal("Oae2", level, 2, value)
public class AbilityDefinitionSpiritPigcreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACs9')
function setSummonedUnit(int level, string value)
def.setLvlDataString("Osf1", level, 0, value)
function setNumberofSummonedUnits(int level, int value)
def.setLvlDataInt("Osf2", level, 2, value)
public class AbilityDefinitionUnstableConcoction extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Auco')
function setPartialDamageAmount(int level, real value)
def.setLvlDataUnreal("Dda4", level, 4, value)
function setFullDamageRadius(int level, real value)
def.setLvlDataUnreal("Dda1", level, 1, value)
function setFullDamageAmount(int level, real value)
def.setLvlDataUnreal("Dda2", level, 2, value)
function setMoveSpeedBonus(int level, real value)
def.setLvlDataUnreal("Uco6", level, 6, value)
function setMaxDamage(int level, real value)
def.setLvlDataUnreal("Uco5", level, 5, value)
function setPartialDamageRadius(int level, real value)
def.setLvlDataUnreal("Dda3", level, 3, value)
public class AbilityDefinitionItemAuraDevotion extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIad')
function setPercentBonus(int level, bool value)
def.setLvlDataBoolean("Had2", level, 2, value)
function setArmorBonus(int level, real value)
def.setLvlDataUnreal("Had1", level, 1, value)
public class AbilityDefinitionAttackMod extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIaa')
function setAttackModification(int level, int value)
def.setLvlDataInt("Iaa1", level, 1, value)
public class AbilityDefinitionMountainKingAvatar extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AHav')
function setMagicDamageReduction(int level, real value)
def.setLvlDataUnreal("Hav4", level, 4, value)
function setDefenseBonus(int level, real value)
def.setLvlDataUnreal("Hav1", level, 1, value)
function setDamageBonus(int level, real value)
def.setLvlDataUnreal("Hav3", level, 3, value)
function setHitPointBonus(int level, real value)
def.setLvlDataUnreal("Hav2", level, 2, value)
public class AbilityDefinitionAIab extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIab')
function setHideButton(int level, bool value)
def.setLvlDataBoolean("Ihid", level, 4, value)
function setIntelligenceBonus(int level, int value)
def.setLvlDataInt("Iint", level, 2, value)
function setAgilityBonus(int level, int value)
def.setLvlDataInt("Iagi", level, 1, value)
function setStrengthBonus(int level, int value)
def.setLvlDataInt("Istr", level, 3, value)
public class AbilityDefinitionMannorothReincarnation extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANrn')
function setReincarnationDelay(int level, real value)
def.setLvlDataUnreal("Ore1", level, 1, value)
public class AbilityDefinitionAnimateDead extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIan')
function setRaisedUnitsAreInvulnerable(int level, bool value)
def.setLvlDataBoolean("Hre2", level, 2, value)
function setNumberofCorpsesRaised(int level, int value)
def.setLvlDataInt("Cad1", level, 1, value)
function setInheritUpgrades(int level, bool value)
def.setLvlDataBoolean("Uan3", level, 3, value)
public class AbilityDefinitionAgilityMod extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIam')
function setHideButton(int level, bool value)
def.setLvlDataBoolean("Ihid", level, 4, value)
function setIntelligenceBonus(int level, int value)
def.setLvlDataInt("Iint", level, 2, value)
function setAgilityBonus(int level, int value)
def.setLvlDataInt("Iagi", level, 1, value)
function setStrengthBonus(int level, int value)
def.setLvlDataInt("Istr", level, 3, value)
public class AbilityDefinitionRainofFirecreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACrf')
function setMaximumDamageperWave(int level, real value)
def.setLvlDataUnreal("Hbz6", level, 6, value)
function setDamagePerSecond(int level, real value)
def.setLvlDataUnreal("Hbz5", level, 5, value)
function setNumberofWaves(int level, int value)
def.setLvlDataInt("Hbz1", level, 1, value)
function setNumberofShards(int level, int value)
def.setLvlDataInt("Hbz3", level, 3, value)
function setBuildingReduction(int level, real value)
def.setLvlDataUnreal("Hbz4", level, 4, value)
function setDamage(int level, real value)
def.setLvlDataUnreal("Hbz2", level, 2, value)
public class AbilityDefinitionDreadlordSleep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AUsl')
function setStunDuration(int level, real value)
def.setLvlDataUnreal("Usl1", level, 1, value)
public class AbilityDefinitionRaiseDeadCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACrd')
function setUnitsSummonedTypeOne(int level, int value)
def.setLvlDataInt("Rai1", level, 1, value)
function setUnitTypeForLimitCheck(int level, string value)
def.setLvlDataString("Raiu", level, 0, value)
function setUnitsSummonedTypeTwo(int level, int value)
def.setLvlDataInt("Rai2", level, 2, value)
function setUnitTypeTwo(int level, string value)
def.setLvlDataString("Rai4", level, 4, value)
function setUnitTypeOne(int level, string value)
def.setLvlDataString("Rai3", level, 3, value)
public class AbilityDefinitionFaerieFireAfa2 extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Afa2')
function setAlwaysAutocast(int level, bool value)
def.setLvlDataBoolean("Fae2", level, 2, value)
function setDefenseReduction(int level, int value)
def.setLvlDataInt("Fae1", level, 1, value)
public class AbilityDefinitionUnholyFrenzyWarlock extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Suhf')
function setAttackSpeedBonus(int level, real value)
def.setLvlDataUnreal("Uhf1", level, 1, value)
function setDamageperSecond(int level, real value)
def.setLvlDataUnreal("Uhf2", level, 2, value)
public class AbilityDefinitionPaladinDevotionAura extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AHad')
function setPercentBonus(int level, bool value)
def.setLvlDataBoolean("Had2", level, 2, value)
function setArmorBonus(int level, real value)
def.setLvlDataUnreal("Had1", level, 1, value)
public class AbilityDefinitionTinkererRoboGoblinLevel0 extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ANrg')
function setStrengthBonus(int level, int value)
def.setLvlDataInt("Nrg5", level, 5, value)
function setNormalFormUnit(int level, string value)
def.setLvlDataString("Eme1", level, 1, value)
function setLandingDelayTime(int level, real value)
def.setLvlDataUnreal("Eme4", level, 4, value)
function setAltitudeAdjustmentDuration(int level, real value)
def.setLvlDataUnreal("Eme3", level, 3, value)
function setMorphingFlags(int level, string value)