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Description
Given: Lyra Source + Content directories are considered reserved by Epic.
Question: What is the best way to import Marketplace content, which wants to write to the game's '/Content/' directly?
Answer: For now, here is the approximate procedure:
TLDR
- New GFP to hold the content
- Import content from UE Marketplace
- Move all imported directories to new GFP
- Commit GFP
Steps
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Make sure you have a CLEAN project source repository
- Commit, revert or Stash any changes before you continue
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From Marketplace:
- Add To Project (choose your Lyra project)
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Check Source Control
- Note the names of the newly added Content Directories
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Start Unreal Editor
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Edit > Plugins
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Add Plugin
- Game Feature (Content Only)
- Name:
UEMP_NameOfPackHere
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If needed create
GameFeatureDataData Asset in the GFP Content root namedUEMP_NameOfPackHere- Sometimes it seems this fails to be created by default?
- Settings:
- Initial State =
Active - Created by URL = the Marketplace URL where you got the content
- Initial State =
- Dependencies:
- (Optional) Add your Game Content GFP as a dependency, so you can make test maps or whatever in
UEMP_NameOfPackHerethat use your Game Content
- (Optional) Add your Game Content GFP as a dependency, so you can make test maps or whatever in
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Save and Activate
UEMP_NameOfPackHereGFP
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In-Editor, MOVE the new Directory(s) from the Lyra Content dir to the new GFP Content dir
- E.g. move /Content/Glasses -> /Plugins/UEMP_Glasses/Glasses
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Commit the new GFP to Source Control
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tutorial requestIdea for a useful TutorialIdea for a useful Tutorial