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Tutorial Request: How best to import UE Marketplace content? #12

@x157

Description

@x157

Given: Lyra Source + Content directories are considered reserved by Epic.

Question: What is the best way to import Marketplace content, which wants to write to the game's '/Content/' directly?

Answer: For now, here is the approximate procedure:

TLDR

  • New GFP to hold the content
  • Import content from UE Marketplace
  • Move all imported directories to new GFP
  • Commit GFP

Steps

  • Make sure you have a CLEAN project source repository

    • Commit, revert or Stash any changes before you continue
  • From Marketplace:

    • Add To Project (choose your Lyra project)
  • Check Source Control

    • Note the names of the newly added Content Directories
  • Start Unreal Editor

  • Edit > Plugins

    • Add Plugin

      • Game Feature (Content Only)
      • Name: UEMP_NameOfPackHere
    • If needed create GameFeatureData Data Asset in the GFP Content root named UEMP_NameOfPackHere

      • Sometimes it seems this fails to be created by default?
      • Settings:
        • Initial State = Active
        • Created by URL = the Marketplace URL where you got the content
      • Dependencies:
        • (Optional) Add your Game Content GFP as a dependency, so you can make test maps or whatever in UEMP_NameOfPackHere that use your Game Content
    • Save and Activate UEMP_NameOfPackHere GFP

  • In-Editor, MOVE the new Directory(s) from the Lyra Content dir to the new GFP Content dir

    • E.g. move /Content/Glasses -> /Plugins/UEMP_Glasses/Glasses
  • Commit the new GFP to Source Control

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