You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Sep 21, 2024. It is now read-only.
struct PacketLobbyInfoData
{
PacketHeader m_header; // Header
// Packet specific data
uint8 m_numPlayers; // Number of players in the lobby data
LobbyInfoData m_lobbyPlayers[22];
};
struct LobbyInfoData
{
uint8 m_aiControlled; // Whether the vehicle is AI (1) or Human (0) controlled
uint8 m_teamId; // Team id - see appendix (255 if no team currently selected)
uint8 m_nationality; // Nationality of the driver
char m_name[48]; // Name of participant in UTF-8 format – null terminated
// Will be truncated with ... (U+2026) if too long
uint8 m_carNumber; // Car number of the player
uint8 m_readyStatus; // 0 = not ready, 1 = ready, 2 = spectating
};
Models: PLEASE INCLUDE THE MODELS WHICH YOU ARE GOING TO ADD
Structure:
Models:
PLEASE INCLUDE THE MODELS WHICH YOU ARE GOING TO ADD