@@ -240,8 +240,7 @@ def view_button_clicked(button):
240240 vec = [0 , 0 , 0 ]
241241 vec [axi ] = 2.0
242242 self .parent .renderer .camera .position = tuple (
243- center
244- + (self .parent .ds .domain_width .in_units ("unitary" ).d * vec )
243+ center + (self .parent .ds .domain_width .in_units ("unitary" ).d * vec )
245244 )
246245 self .parent .renderer .camera .lookAt (center )
247246
@@ -322,7 +321,7 @@ class AxesView(DomainViewComponent):
322321 def _domain_axes_default (self ):
323322 offset_vector = (
324323 self .parent .ds .domain_left_edge - self .parent .ds .domain_center
325- ).in_units (' unitary' ) * 0.1
324+ ).in_units (" unitary" ) * 0.1
326325 position = tuple (
327326 (self .parent .ds .domain_left_edge + offset_vector ).in_units ("unitary" ).d
328327 )
@@ -461,10 +460,10 @@ def _grid_views_default(self):
461460 # We don't know if level_corners will be unyt-ful or not, but if it *is*
462461 # it will be in the units of the grid_left_edges
463462 uq = self .parent .ds .index .grid_left_edge .uq
464- level_corners = (getattr (level_corners , 'd' , level_corners ) * uq ).in_units ('unitary' )
465- corners = np . rollaxis (
466- level_corners , 2
467- ).astype ("float32" )
463+ level_corners = (getattr (level_corners , "d" , level_corners ) * uq ).in_units (
464+ "unitary"
465+ )
466+ corners = np . rollaxis ( level_corners , 2 ).astype ("float32" )
468467 indices = (
469468 ((np .arange (corners .shape [0 ]) * 8 )[:, None ] + _CORNER_INDICES [None , :])
470469 .ravel ()
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