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crash_report.zig
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const std = @import("std");
const builtin = @import("builtin");
const build_options = @import("build_options");
const debug = std.debug;
const io = std.io;
const print_zir = @import("print_zir.zig");
const windows = std.os.windows;
const posix = std.posix;
const native_os = builtin.os.tag;
const Zcu = @import("Zcu.zig");
const Sema = @import("Sema.zig");
const InternPool = @import("InternPool.zig");
const Zir = std.zig.Zir;
const Decl = Zcu.Decl;
const dev = @import("dev.zig");
/// To use these crash report diagnostics, publish this panic in your main file
/// and add `pub const enable_segfault_handler = false;` to your `std_options`.
/// You will also need to call initialize() on startup, preferably as the very first operation in your program.
pub const panic = if (build_options.enable_debug_extensions)
std.debug.FullPanic(compilerPanic)
else if (dev.env == .bootstrap)
std.debug.simple_panic
else
std.debug.FullPanic(std.debug.defaultPanic);
/// Install signal handlers to identify crashes and report diagnostics.
pub fn initialize() void {
if (build_options.enable_debug_extensions and debug.have_segfault_handling_support) {
attachSegfaultHandler();
}
}
pub const AnalyzeBody = if (build_options.enable_debug_extensions) struct {
parent: ?*AnalyzeBody,
sema: *Sema,
block: *Sema.Block,
body: []const Zir.Inst.Index,
body_index: usize,
pub fn push(self: *@This()) void {
const head = &zir_state;
debug.assert(self.parent == null);
self.parent = head.*;
head.* = self;
}
pub fn pop(self: *@This()) void {
const head = &zir_state;
const old = head.*.?;
debug.assert(old == self);
head.* = old.parent;
}
pub fn setBodyIndex(self: *@This(), index: usize) void {
self.body_index = index;
}
} else struct {
pub inline fn push(_: @This()) void {}
pub inline fn pop(_: @This()) void {}
pub inline fn setBodyIndex(_: @This(), _: usize) void {}
};
threadlocal var zir_state: ?*AnalyzeBody = if (build_options.enable_debug_extensions) null else @compileError("Cannot use zir_state without debug extensions.");
pub fn prepAnalyzeBody(sema: *Sema, block: *Sema.Block, body: []const Zir.Inst.Index) AnalyzeBody {
return if (build_options.enable_debug_extensions) .{
.parent = null,
.sema = sema,
.block = block,
.body = body,
.body_index = 0,
} else .{};
}
fn dumpStatusReport() !void {
const anal = zir_state orelse return;
// Note: We have the panic mutex here, so we can safely use the global crash heap.
var fba = std.heap.FixedBufferAllocator.init(&crash_heap);
const allocator = fba.allocator();
const stderr = io.getStdErr().writer();
const block: *Sema.Block = anal.block;
const zcu = anal.sema.pt.zcu;
const file, const src_base_node = Zcu.LazySrcLoc.resolveBaseNode(block.src_base_inst, zcu) orelse {
const file = zcu.fileByIndex(block.src_base_inst.resolveFile(&zcu.intern_pool));
try stderr.writeAll("Analyzing lost instruction in file '");
try writeFilePath(file, stderr);
try stderr.writeAll("'. This should not happen!\n\n");
return;
};
try stderr.writeAll("Analyzing ");
try writeFilePath(file, stderr);
try stderr.writeAll("\n");
print_zir.renderInstructionContext(
allocator,
anal.body,
anal.body_index,
file,
src_base_node,
6, // indent
stderr,
) catch |err| switch (err) {
error.OutOfMemory => try stderr.writeAll(" <out of memory dumping zir>\n"),
else => |e| return e,
};
try stderr.writeAll(" For full context, use the command\n zig ast-check -t ");
try writeFilePath(file, stderr);
try stderr.writeAll("\n\n");
var parent = anal.parent;
while (parent) |curr| {
fba.reset();
try stderr.writeAll(" in ");
const cur_block_file, const cur_block_src_base_node = Zcu.LazySrcLoc.resolveBaseNode(curr.block.src_base_inst, zcu) orelse {
const cur_block_file = zcu.fileByIndex(curr.block.src_base_inst.resolveFile(&zcu.intern_pool));
try writeFilePath(cur_block_file, stderr);
try stderr.writeAll("\n > [lost instruction; this should not happen]\n");
parent = curr.parent;
continue;
};
try writeFilePath(cur_block_file, stderr);
try stderr.writeAll("\n > ");
print_zir.renderSingleInstruction(
allocator,
curr.body[curr.body_index],
cur_block_file,
cur_block_src_base_node,
6, // indent
stderr,
) catch |err| switch (err) {
error.OutOfMemory => try stderr.writeAll(" <out of memory dumping zir>\n"),
else => |e| return e,
};
try stderr.writeAll("\n");
parent = curr.parent;
}
try stderr.writeAll("\n");
}
var crash_heap: [16 * 4096]u8 = undefined;
fn writeFilePath(file: *Zcu.File, writer: anytype) !void {
if (file.mod.root.root_dir.path) |path| {
try writer.writeAll(path);
try writer.writeAll(std.fs.path.sep_str);
}
if (file.mod.root.sub_path.len > 0) {
try writer.writeAll(file.mod.root.sub_path);
try writer.writeAll(std.fs.path.sep_str);
}
try writer.writeAll(file.sub_file_path);
}
pub fn compilerPanic(msg: []const u8, maybe_ret_addr: ?usize) noreturn {
@branchHint(.cold);
PanicSwitch.preDispatch();
const ret_addr = maybe_ret_addr orelse @returnAddress();
const stack_ctx: StackContext = .{ .current = .{ .ret_addr = ret_addr } };
PanicSwitch.dispatch(@errorReturnTrace(), stack_ctx, msg);
}
/// Attaches a global SIGSEGV handler
pub fn attachSegfaultHandler() void {
if (!debug.have_segfault_handling_support) {
@compileError("segfault handler not supported for this target");
}
if (native_os == .windows) {
_ = windows.kernel32.AddVectoredExceptionHandler(0, handleSegfaultWindows);
return;
}
var act: posix.Sigaction = .{
.handler = .{ .sigaction = handleSegfaultPosix },
.mask = posix.empty_sigset,
.flags = (posix.SA.SIGINFO | posix.SA.RESTART | posix.SA.RESETHAND),
};
debug.updateSegfaultHandler(&act);
}
fn handleSegfaultPosix(sig: i32, info: *const posix.siginfo_t, ctx_ptr: ?*anyopaque) callconv(.c) noreturn {
// TODO: use alarm() here to prevent infinite loops
PanicSwitch.preDispatch();
const addr = switch (native_os) {
.linux => @intFromPtr(info.fields.sigfault.addr),
.freebsd, .macos => @intFromPtr(info.addr),
.netbsd => @intFromPtr(info.info.reason.fault.addr),
.openbsd => @intFromPtr(info.data.fault.addr),
.solaris, .illumos => @intFromPtr(info.reason.fault.addr),
else => @compileError("TODO implement handleSegfaultPosix for new POSIX OS"),
};
var err_buffer: [128]u8 = undefined;
const error_msg = switch (sig) {
posix.SIG.SEGV => std.fmt.bufPrint(&err_buffer, "Segmentation fault at address 0x{x}", .{addr}) catch "Segmentation fault",
posix.SIG.ILL => std.fmt.bufPrint(&err_buffer, "Illegal instruction at address 0x{x}", .{addr}) catch "Illegal instruction",
posix.SIG.BUS => std.fmt.bufPrint(&err_buffer, "Bus error at address 0x{x}", .{addr}) catch "Bus error",
else => std.fmt.bufPrint(&err_buffer, "Unknown error (signal {}) at address 0x{x}", .{ sig, addr }) catch "Unknown error",
};
const stack_ctx: StackContext = switch (builtin.cpu.arch) {
.x86,
.x86_64,
.arm,
.aarch64,
=> StackContext{ .exception = @ptrCast(@alignCast(ctx_ptr)) },
else => .not_supported,
};
PanicSwitch.dispatch(null, stack_ctx, error_msg);
}
const WindowsSegfaultMessage = union(enum) {
literal: []const u8,
segfault: void,
illegal_instruction: void,
};
fn handleSegfaultWindows(info: *windows.EXCEPTION_POINTERS) callconv(.winapi) c_long {
switch (info.ExceptionRecord.ExceptionCode) {
windows.EXCEPTION_DATATYPE_MISALIGNMENT => handleSegfaultWindowsExtra(info, .{ .literal = "Unaligned Memory Access" }),
windows.EXCEPTION_ACCESS_VIOLATION => handleSegfaultWindowsExtra(info, .segfault),
windows.EXCEPTION_ILLEGAL_INSTRUCTION => handleSegfaultWindowsExtra(info, .illegal_instruction),
windows.EXCEPTION_STACK_OVERFLOW => handleSegfaultWindowsExtra(info, .{ .literal = "Stack Overflow" }),
else => return windows.EXCEPTION_CONTINUE_SEARCH,
}
}
fn handleSegfaultWindowsExtra(info: *windows.EXCEPTION_POINTERS, comptime msg: WindowsSegfaultMessage) noreturn {
PanicSwitch.preDispatch();
const stack_ctx = if (@hasDecl(windows, "CONTEXT"))
StackContext{ .exception = info.ContextRecord }
else ctx: {
const addr = @intFromPtr(info.ExceptionRecord.ExceptionAddress);
break :ctx StackContext{ .current = .{ .ret_addr = addr } };
};
switch (msg) {
.literal => |err| PanicSwitch.dispatch(null, stack_ctx, err),
.segfault => {
const format_item = "Segmentation fault at address 0x{x}";
var buf: [format_item.len + 32]u8 = undefined; // 32 is arbitrary, but sufficiently large
const to_print = std.fmt.bufPrint(&buf, format_item, .{info.ExceptionRecord.ExceptionInformation[1]}) catch unreachable;
PanicSwitch.dispatch(null, stack_ctx, to_print);
},
.illegal_instruction => {
const ip: ?usize = switch (stack_ctx) {
.exception => |ex| ex.getRegs().ip,
.current => |cur| cur.ret_addr,
.not_supported => null,
};
if (ip) |addr| {
const format_item = "Illegal instruction at address 0x{x}";
var buf: [format_item.len + 32]u8 = undefined; // 32 is arbitrary, but sufficiently large
const to_print = std.fmt.bufPrint(&buf, format_item, .{addr}) catch unreachable;
PanicSwitch.dispatch(null, stack_ctx, to_print);
} else {
PanicSwitch.dispatch(null, stack_ctx, "Illegal Instruction");
}
},
}
}
const StackContext = union(enum) {
current: struct {
ret_addr: ?usize,
},
exception: *debug.ThreadContext,
not_supported: void,
pub fn dumpStackTrace(ctx: @This()) void {
switch (ctx) {
.current => |ct| {
debug.dumpCurrentStackTrace(ct.ret_addr);
},
.exception => |context| {
debug.dumpStackTraceFromBase(context);
},
.not_supported => {
const stderr = io.getStdErr().writer();
stderr.writeAll("Stack trace not supported on this platform.\n") catch {};
},
}
}
};
const PanicSwitch = struct {
const RecoverStage = enum {
initialize,
report_stack,
release_mutex,
release_ref_count,
abort,
silent_abort,
};
const RecoverVerbosity = enum {
message_and_stack,
message_only,
silent,
};
const PanicState = struct {
recover_stage: RecoverStage = .initialize,
recover_verbosity: RecoverVerbosity = .message_and_stack,
panic_ctx: StackContext = undefined,
panic_trace: ?*const std.builtin.StackTrace = null,
awaiting_dispatch: bool = false,
};
/// Counter for the number of threads currently panicking.
/// Updated atomically before taking the panic_mutex.
/// In recoverable cases, the program will not abort
/// until all panicking threads have dumped their traces.
var panicking = std.atomic.Value(u8).init(0);
/// Tracks the state of the current panic. If the code within the
/// panic triggers a secondary panic, this allows us to recover.
threadlocal var panic_state_raw: PanicState = .{};
/// The segfault handlers above need to do some work before they can dispatch
/// this switch. Calling preDispatch() first makes that work fault tolerant.
pub fn preDispatch() void {
// TODO: We want segfaults to trigger the panic recursively here,
// but if there is a segfault accessing this TLS slot it will cause an
// infinite loop. We should use `alarm()` to prevent the infinite
// loop and maybe also use a non-thread-local global to detect if
// it's happening and print a message.
var panic_state: *volatile PanicState = &panic_state_raw;
if (panic_state.awaiting_dispatch) {
dispatch(null, .{ .current = .{ .ret_addr = null } }, "Panic while preparing callstack");
}
panic_state.awaiting_dispatch = true;
}
/// This is the entry point to a panic-tolerant panic handler.
/// preDispatch() *MUST* be called exactly once before calling this.
/// A threadlocal "recover_stage" is updated throughout the process.
/// If a panic happens during the panic, the recover_stage will be
/// used to select a recover* function to call to resume the panic.
/// The recover_verbosity field is used to handle panics while reporting
/// panics within panics. If the panic handler triggers a panic, it will
/// attempt to log an additional stack trace for the secondary panic. If
/// that panics, it will fall back to just logging the panic message. If
/// it can't even do that witout panicing, it will recover without logging
/// anything about the internal panic. Depending on the state, "recover"
/// here may just mean "call abort".
pub fn dispatch(
trace: ?*const std.builtin.StackTrace,
stack_ctx: StackContext,
msg: []const u8,
) noreturn {
var panic_state: *volatile PanicState = &panic_state_raw;
debug.assert(panic_state.awaiting_dispatch);
panic_state.awaiting_dispatch = false;
nosuspend switch (panic_state.recover_stage) {
.initialize => goTo(initPanic, .{ panic_state, trace, stack_ctx, msg }),
.report_stack => goTo(recoverReportStack, .{ panic_state, trace, stack_ctx, msg }),
.release_mutex => goTo(recoverReleaseMutex, .{ panic_state, trace, stack_ctx, msg }),
.release_ref_count => goTo(recoverReleaseRefCount, .{ panic_state, trace, stack_ctx, msg }),
.abort => goTo(recoverAbort, .{ panic_state, trace, stack_ctx, msg }),
.silent_abort => goTo(abort, .{}),
};
}
noinline fn initPanic(
state: *volatile PanicState,
trace: ?*const std.builtin.StackTrace,
stack: StackContext,
msg: []const u8,
) noreturn {
// use a temporary so there's only one volatile store
const new_state = PanicState{
.recover_stage = .abort,
.panic_ctx = stack,
.panic_trace = trace,
};
state.* = new_state;
_ = panicking.fetchAdd(1, .seq_cst);
state.recover_stage = .release_ref_count;
std.debug.lockStdErr();
state.recover_stage = .release_mutex;
const stderr = io.getStdErr().writer();
if (builtin.single_threaded) {
stderr.print("panic: ", .{}) catch goTo(releaseMutex, .{state});
} else {
const current_thread_id = std.Thread.getCurrentId();
stderr.print("thread {} panic: ", .{current_thread_id}) catch goTo(releaseMutex, .{state});
}
stderr.print("{s}\n", .{msg}) catch goTo(releaseMutex, .{state});
state.recover_stage = .report_stack;
dumpStatusReport() catch |err| {
stderr.print("\nIntercepted error.{} while dumping current state. Continuing...\n", .{err}) catch {};
};
goTo(reportStack, .{state});
}
noinline fn recoverReportStack(
state: *volatile PanicState,
trace: ?*const std.builtin.StackTrace,
stack: StackContext,
msg: []const u8,
) noreturn {
recover(state, trace, stack, msg);
state.recover_stage = .release_mutex;
const stderr = io.getStdErr().writer();
stderr.writeAll("\nOriginal Error:\n") catch {};
goTo(reportStack, .{state});
}
noinline fn reportStack(state: *volatile PanicState) noreturn {
state.recover_stage = .release_mutex;
if (state.panic_trace) |t| {
debug.dumpStackTrace(t.*);
}
state.panic_ctx.dumpStackTrace();
goTo(releaseMutex, .{state});
}
noinline fn recoverReleaseMutex(
state: *volatile PanicState,
trace: ?*const std.builtin.StackTrace,
stack: StackContext,
msg: []const u8,
) noreturn {
recover(state, trace, stack, msg);
goTo(releaseMutex, .{state});
}
noinline fn releaseMutex(state: *volatile PanicState) noreturn {
state.recover_stage = .abort;
std.debug.unlockStdErr();
goTo(releaseRefCount, .{state});
}
noinline fn recoverReleaseRefCount(
state: *volatile PanicState,
trace: ?*const std.builtin.StackTrace,
stack: StackContext,
msg: []const u8,
) noreturn {
recover(state, trace, stack, msg);
goTo(releaseRefCount, .{state});
}
noinline fn releaseRefCount(state: *volatile PanicState) noreturn {
state.recover_stage = .abort;
if (panicking.fetchSub(1, .seq_cst) != 1) {
// Another thread is panicking, wait for the last one to finish
// and call abort()
// Sleep forever without hammering the CPU
var futex = std.atomic.Value(u32).init(0);
while (true) std.Thread.Futex.wait(&futex, 0);
// This should be unreachable, recurse into recoverAbort.
@panic("event.wait() returned");
}
goTo(abort, .{});
}
noinline fn recoverAbort(
state: *volatile PanicState,
trace: ?*const std.builtin.StackTrace,
stack: StackContext,
msg: []const u8,
) noreturn {
recover(state, trace, stack, msg);
state.recover_stage = .silent_abort;
const stderr = io.getStdErr().writer();
stderr.writeAll("Aborting...\n") catch {};
goTo(abort, .{});
}
noinline fn abort() noreturn {
std.process.abort();
}
inline fn goTo(comptime func: anytype, args: anytype) noreturn {
// TODO: Tailcall is broken right now, but eventually this should be used
// to avoid blowing up the stack. It's ok for now though, there are no
// cycles in the state machine so the max stack usage is bounded.
//@call(.always_tail, func, args);
@call(.auto, func, args);
}
fn recover(
state: *volatile PanicState,
trace: ?*const std.builtin.StackTrace,
stack: StackContext,
msg: []const u8,
) void {
switch (state.recover_verbosity) {
.message_and_stack => {
// lower the verbosity, and restore it at the end if we don't panic.
state.recover_verbosity = .message_only;
const stderr = io.getStdErr().writer();
stderr.writeAll("\nPanicked during a panic: ") catch {};
stderr.writeAll(msg) catch {};
stderr.writeAll("\nInner panic stack:\n") catch {};
if (trace) |t| {
debug.dumpStackTrace(t.*);
}
stack.dumpStackTrace();
state.recover_verbosity = .message_and_stack;
},
.message_only => {
state.recover_verbosity = .silent;
const stderr = io.getStdErr().writer();
stderr.writeAll("\nPanicked while dumping inner panic stack: ") catch {};
stderr.writeAll(msg) catch {};
stderr.writeAll("\n") catch {};
// If we succeed, restore all the way to dumping the stack.
state.recover_verbosity = .message_and_stack;
},
.silent => {},
}
}
};