Maybe the log files should include the current XP per skill in addition to the player's total XP.
There's a lot of mentions how more varied XP improves the random event frequency.
Also maybe there should be somewhere to upload your log so a bigger sample size can be created.
With a large enough data someone with experience in artificial neural networks / data analysis could probably determine the underlying logic.
Currently I think the following things could have some influence:
- Location, for example being inside an instance which prevents random events
- XP gained, could be total, individual, amount of skills trained, percentage of level, number of XP gaining actions, number of switches between different skills
- Maybe the location where the skills are trained is also important. For example does the XP need to be gained inside an instance?
- Time since log-in, this influences both the farming tick and some players believe logging out after a random event increases the odds.
Maybe the log files should include the current XP per skill in addition to the player's total XP.
There's a lot of mentions how more varied XP improves the random event frequency.
Also maybe there should be somewhere to upload your log so a bigger sample size can be created.
With a large enough data someone with experience in artificial neural networks / data analysis could probably determine the underlying logic.
Currently I think the following things could have some influence: