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config.lua
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local _, SELFAQ = ...
local merge = SELFAQ.merge
local initSV = SELFAQ.initSV
local L = SELFAQ.L
-- 配置 --
SELFAQ.version = "v6.3"
-- SELFAQ.enableDebug = true -- 调试开关
SELFAQ.enableDebug = false -- 调试开关
SELFAQ.init = false
-- 获取当前角色名字
SELFAQ.player = UnitName("player")
-- if SELFAQ.player == "卡法" or SELFAQ.player == "卡卡咔" or SELFAQ.player == "水猎" or SELFAQ.player == "砍大山" then
-- SELFAQ.enableDebug = true -- 调试开关
-- end
-- 构建下拉框组时,记录纵坐标
-- 操作的装备栏
SELFAQ.slots = {13, 14}
SELFAQ.slotFrames = {}
SELFAQ.realtimeQueue = {}
SELFAQ.needSuit = 0
-- 避免数组内容泄露,全程缓存数组
SELFAQ.empty1 = {} -- realtimeQueue/core
SELFAQ.empty2 = {} -- slotIds/ui
SELFAQ.empty3 = {} -- diff/base
SELFAQ.empty4 = {} -- diff2/base
SELFAQ.empty5 = {} -- waitId/chance2hit
SELFAQ.empty6 = {} --
SELFAQ.empty7 = {} --
SELFAQ.empty8 = {} --
SELFAQ.e0 = {} -- slot13/core
SELFAQ.e1 = {} -- slot14/core
SELFAQ.matchSuit = {}
SELFAQ.memberTargets = {}
SELFAQ.slotToName = {
[1] = L["Head"],
[2] = L["Neck"],
[3] = L["Shoulder"],
[5] = L["Chest"],
[6] = L["Waist"],
[7] = L["Legs"],
[8] = L["Feet"],
[9] = L["Wrist"],
[10] = L["Hands"],
[11] = L["Finger "]..1,
[12] = L["Finger "]..2,
[13] = L["Trinket "]..1,
[14] = L["Trinket "]..2,
[15] = L["Back"],
[16] = L["MainHand"],
[17] = L["OffHand"],
[18] = L["Ranged"],
}
SELFAQ.slotName = {
[1] = "HeadSlot",
[2] = "NeckSlot",
[3] = "ShoulderSlot",
[15] = "BackSlot",
[5] = "ChestSlot",
[9] = "WristSlot",
[10] = "HandsSlot",
[6] = "WaistSlot",
[7] = "LegsSlot",
[8] = "FeetSlot",
[11] = "Finger0Slot",
[12] = "Finger1Slot",
[13] = "Trinket0Slot",
[14] = "Trinket1Slot",
[16] = "MainHandSlot",
[17] = "SecondaryHandSlot",
[18] = "RangedSlot",
}
SELFAQ.takeoffSlots = {
1,3,5,9,10,6,7,8,16,17,18
}
SELFAQ.gearSlots = {1,2,3,5,6,7,8,9,10,11,12,13,14,15,16,17,18}
-- 配置结束 --