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4.0 #2435
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4.0 #2435
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Color/Status for Starting Move Pools
* Update initalize.js * Update build_and_validate.yml
Lib split
* Update initalize.js * Update initalize.js * Update initalize.js
- Fixed a logic bug where death warps with conditional logic were expected to lead to the vanilla start of the level.
- Fixed a bug where seeds would fail on the patching phase, when Random Enemy Colors was enabled.
Fix deathwarps
dos' doors implementation
- Reverted "Chunky's vest will always have a checkered pattern on its back using opposite colors. The sides now use the secondary color."
revert chunky cosmetics change
- Fixed a bug where the game would freeze if too many enemies of certain types are gathered in a small space. (Robo-kremlings, and if we want to revert the spider fix Spiders will probably also end up there) - Enemies that don't respawn will no longer count towards the list of enemies needed for the kremling kapture win condition.
Better Path Hint Placement
DK64 Tropical Freeze
Moved Japes Dos Door
- Fixed logic for a door on the Night Cage in the Mill Area
Did someone say LogicRegion?
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