Core: Skip directly collecting placed items in get_all_state() - #6335
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Core: Skip directly collecting placed items in get_all_state()#6335Mysteryem wants to merge 1 commit into
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Depending on when get_all_state() is used, items in `multiworld.itempool`, or from a world's `get_pre_fill_items()` could already have been placed, meaning that `get_all_state()` could collect these item instances twice. This changes `MultiWorld.get_all_state()` to skip directly collecting items that have already been placed. This does not fix all issues with `MultiWorld.get_all_state()` at all generation steps because some worlds create new `Item` instances every time their `get_pre_fill_items()` is called, but collecting a few pre_fill items twice generally doesn't cause problems, otherwise we would see many more generation failures from the vast number of worlds that currently use `get_all_state()` within the `pre_fill` step. This fixes ArchipelagoMW#6333. This fixes ArchipelagoMW#6334.
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Similar to using `multiworld.get_all_state()` after core AP's main fill is complete (see ArchipelagoMW#6335), using `multiworld.get_items()` after core AP's main fill is complete is another common 'gotcha' that apworld developers fall for, not realising that it will end up returning a list containing most items twice. This changes `multiworld.get_items()` to only return items from `self.itempool` that are not placed, therefore avoiding the issue of returning an item twice if it is both placed and in `self.itempool`, which often occurs after core AP's main fill is complete. There are still potentially some issues from the fact that not necessarily all items from `self.itempool` will be placed somewhere, e.g. additional items could have been added into the multiworld through item plando. But, I don't know how `get_items()` is actually supposed to work due to it being undocumented. Additionally, changing `get_items()` to be aware of what it should return depending on which generation steps have been run would be a more involved change to parts of core AP.
Collaborator
I believe this actually is more of a "bug" in |
Collaborator
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I ran a quick 50 gen fuzzer on each of the world using
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Jouramie
approved these changes
Jul 24, 2026
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What is this fixing or adding?
Depending on when
get_all_state()is used, items inmultiworld.itempool, or from a world'sget_pre_fill_items()could already have been placed, meaning thatget_all_state()could collect these item instances twice.This changes
MultiWorld.get_all_state()to skip directly collecting items that have already been placed.This does not fix all issues with
MultiWorld.get_all_state()at all generation steps because some worlds create newIteminstances every time theirget_pre_fill_items()is called, but collecting a fewpre_fill-placed items twice generally doesn't cause problems, otherwise we would see many more generation failures from the vast number of worlds that currently useget_all_state()within thepre_fillstep.This fixes #6333.
This fixes #6334.
This fixes hiding some issues in worlds'
pre_fillmethods fromtest_default_all_state_can_reach_everything, that usesget_all_state()and would often collect items fromget_pre_fill_items()twice. This notably reveals a potential bug in SMZ3 which now often failstest_default_all_state_can_reach_everything.How was this tested?
Untested besides running the unit tests.