This project brings the Atmosphere Framework to the Play! Framework.
For Play 3.0+ and Atmosphere 3.0+:
<dependency>
<groupId>org.atmosphere</groupId>
<artifactId>atmosphere-play</artifactId>
<version>3.0.0</version>
</dependency>
For Play 2.8.x+ and Atmosphere 2.7+:
<dependency>
<groupId>org.atmosphere</groupId>
<artifactId>atmosphere-play</artifactId>
<version>2.6.0</version>
</dependency>
Server side using atmosphere-runtime
@ManagedService(path = "/chat")
public class Chat {
private final Logger logger = LoggerFactory.getLogger(Chat.class);
/**
* Invoked when the connection as been fully established and suspended, e.g ready for receiving messages.
*
* @param r
*/
@Ready
public void onReady(final AtmosphereResource r) {
logger.info("Browser {} connected.", r.uuid());
}
/**
* Invoked when the client disconnect or when an unexpected closing of the underlying connection happens.
*
* @param event
*/
@Disconnect
public void onDisconnect(AtmosphereResourceEvent event) {
if (event.isCancelled()) {
logger.info("Browser {} unexpectedly disconnected", event.getResource().uuid());
} else if (event.isClosedByClient()) {
logger.info("Browser {} closed the connection", event.getResource().uuid());
}
}
/**
* Simple annotated class that demonstrate how {@link org.atmosphere.config.managed.Encoder} and {@link org.atmosphere.config.managed.Decoder
* can be used.
*
* @param message an instance of {@link Message}
* @return
* @throws IOException
*/
@org.atmosphere.config.service.Message(encoders = {JacksonEncoder.class}, decoders = {JacksonDecoder.class})
public Message onMessage(Message message) throws IOException {
logger.info("{} just send {}", message.getAuthor(), message.getMessage());
return message;
}
and on the client side,
$(function () {
"use strict";
var header = $('#header');
var content = $('#content');
var input = $('#input');
var status = $('#status');
var myName = false;
var author = null;
var logged = false;
var socket = $.atmosphere;
var subSocket;
var transport = 'websocket';
// We are now ready to cut the request
var request = { url: document.location.toString() + 'chat',
contentType : "application/json",
logLevel : 'debug',
transport : transport ,
trackMessageLength : true,
fallbackTransport: 'websocket'};
request.onMessage = function (response) {
// do something
};
request.onClose = function(response) {
};
request.onError = function(response) {
};
subSocket = socket.subscribe(request);