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Releases: BeamMP/BeamMP-Launcher

v2.3.2

07 Nov 22:14
dff2f27
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If you're looking for the full changelog since the last public release, please see the associated forum post: https://forum.beammp.com/t/beammp-launcher-v2-3-2-release/1260902

What's Changed

Full Changelog: v2.3.0...v2.3.2

v2.3.1

05 Nov 20:08
8a8e0be
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v2.3.1 Pre-release
Pre-release

What's Changed

Full Changelog: v2.2.0...v2.3.1

v2.2.0

09 Oct 13:59
76cfc47
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v2.2.0 Pre-release
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What's Changed

Full Changelog: v2.1.4...v2.2.0

v2.1.4

28 Sep 18:38
7600372
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v2.1.4 Pre-release
Pre-release

What's Changed

New Contributors

Full Changelog: v2.1.3...v2.1.4

v2.1.3

24 Sep 18:00
ae9af14
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v2.1.3 Pre-release
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What's Changed

Full Changelog: v2.1.2...v2.1.3

v2.1.2

23 Sep 21:04
3a55b62
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v2.1.2 Pre-release
Pre-release

What's Changed

New Contributors

Full Changelog: v2.0.82...v2.1.2

There's also a Linux build, but you have to build it yourself. We'll officially release it once we have self-updating built in.

v2.1.1

02 Oct 20:16
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v2.1.1 Pre-release
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  • supports 0.30

Full Changelog: v2.1.0...v2.1.1

v2.1.0

02 Sep 00:05
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v2.1.0 Pre-release
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  • New logging system
  • New two way custom IPC system instead of TCP for BeamNG <-> Launcher communication (Game disconnected be gone!)
  • New crash handling system
  • New windows signal processing system (graceful shutdowns)
  • WIP toml config file
  • Launcher now prompts a steam launch of the game if possible
  • New Unhandled Exception Filter will catch any hard random crashes and writes more info in the log
  • New WIP dynamic discord rich presence messages
  • New Game version mismatch messages (slightly newer or older, not supported, not yet supported)
  • Direct access to in game lua for low latency launcher to game communication
  • Automatic scan of lua functions for automatic game update support (working since 0.23 I am proud)
  • Time out of packets that are spammed and unneeded in case the game freezes
  • Added a lot of verbose messages to understand what is happening in case of small issues
  • Safer atomic queue implementation (avoids dead locks)
  • Fixed crash when inputting a character in the port field under direct connect
  • Fixed Fatal error with config parsing from V2
  • IPC now uses the game process ID to identify states
  • The launcher will:
    *detect if a game is running and attach to it live
    *not attach to a game process that was attached previously by another launcher
    *try to run the game for you on steam only when there is no other game processes running
  • Add you can now specify config file path as argument
  • Proper version checking
  • Candidate for issues #57 #55 #45 #18 #17 #11 #8
  • Add URI command support for beammp://

v2.0.82

18 Dec 14:30
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  • quick launcher fix

v2.0.81

18 Dec 13:45
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  • removed game version check