Releases: BenPyton/ProceduralDungeon
Release list
Procedural Dungeon v1.2.0
Added an option to allow room loop in the dungeon.
Fixed multiple instances of door at one door place.
Built with Unreal Engine 4.24, 4.25 and 4.26.
To install it, unzip the content in the Plugins folder of your project.
Procedural Dungeon v1.1.0
Added the Depth First and Breadth First generation types.
Refactored the DungeonGenerator code to allow override of functions in C++ as well.
Added option to display the generation logs on screen too.
Warning!!!
Some changes from the refacto break override of functions in Blueprint from previous versions of the plugin. Thus you have to copy/paste the content of the previous functions inside the new ones.
Built with Unreal Engine 4.24, 4.25 and 4.26.
To install it, unzip the content in the Plugins folder of your project.
Procedural Dungeon v1.0.3
Fixed a crash caused by a conflict between GC and the C++ native delete.
Fixed a possible crash when too many rooms are generated (avoid a stack overflow from recursivity call to AddRoom)
Built with Unreal Engine 4.24, 4.25 and 4.26.
To install it, unzip the content in the Plugins folder of your project.
Procedural Dungeon v1.0.2
Fixed enum EDirection ambiguity with RigLogic plugin.
Built with Unreal Engine 4.26.0.
To install it, unzip it in the Plugins folder of your project.
Procedural Dungeon v1.0.1
Fixed some bugs.
Added Draw Debug toggle in the plugin settings.
Built with Unreal Engine 4.21.2.
To install it, unzip it in the Plugins folder of your project.
Procedural Dungeon v1.0.0
First release of this plugin.
Built with Unreal Engine 4.21.2.
To install it, unzip it in the Plugins folder of your project.