This repository was archived by the owner on Jul 8, 2022. It is now read-only.
0.4.0
- #213:
Fix #207.
Frame range needs to be open at the end, as the documentation says.
Add FrameUtils class that operates with a valid frame range (based on
user-specified boundaries) and contains methods to compute current and
next frame. - #217:
Improve #177 by moving the first ray's samples on the boundary of the volume
AABB - #188:
Fix #180, rendering has artifacts when the camera is inside
the volume. - #185:
Fix #179, the rendering is updated according to the
latest frustum - #181:
Fix #114, rendering artefacts with screen-aligned bricks caused by
division by zero with axis aligned rays in the shader - #177:
Ray sampling is adapted to the volume size to prevent
artifacts - #168:
Use simulation widget (from the MonsteerQt library) in livreGUI - #165:
UVF time support added - #145:
Added multisampling per pixel and sparsity parameter for memory datasource - #105:
Fix 32 bit issue with REST jpeg image request - #101:
Implement event-driven rendering - #75:
Fix blocked application while waiting for data in asynchronous mode - #86:
Removed obsolete limitation to open only regular power-of-two volumes - #84:
Cache statistics are printed when showing statistics (press 's' key) - #73:
Merge dataCache and textureDataCache - #78:
New command line parameter to load a transfer function from file (".1dt" file
extension, based on the format used by ImageVis3D) - #75:
Separate ZeroEQ communication to class zeq::Communicator - #88:
Fix LIV-157
rendering of overlapping LOD nodes from different levels