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This repository was archived by the owner on Jul 8, 2022. It is now read-only.

0.4.0

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@jafyvilla jafyvilla released this 09 Dec 14:31
· 343 commits to master since this release
  • #213:
    Fix #207.
    Frame range needs to be open at the end, as the documentation says.
    Add FrameUtils class that operates with a valid frame range (based on
    user-specified boundaries) and contains methods to compute current and
    next frame.
  • #217:
    Improve #177 by moving the first ray's samples on the boundary of the volume
    AABB
  • #188:
    Fix #180, rendering has artifacts when the camera is inside
    the volume.
  • #185:
    Fix #179, the rendering is updated according to the
    latest frustum
  • #181:
    Fix #114, rendering artefacts with screen-aligned bricks caused by
    division by zero with axis aligned rays in the shader
  • #177:
    Ray sampling is adapted to the volume size to prevent
    artifacts
  • #168:
    Use simulation widget (from the MonsteerQt library) in livreGUI
  • #165:
    UVF time support added
  • #145:
    Added multisampling per pixel and sparsity parameter for memory datasource
  • #105:
    Fix 32 bit issue with REST jpeg image request
  • #101:
    Implement event-driven rendering
  • #75:
    Fix blocked application while waiting for data in asynchronous mode
  • #86:
    Removed obsolete limitation to open only regular power-of-two volumes
  • #84:
    Cache statistics are printed when showing statistics (press 's' key)
  • #73:
    Merge dataCache and textureDataCache
  • #78:
    New command line parameter to load a transfer function from file (".1dt" file
    extension, based on the format used by ImageVis3D)
  • #75:
    Separate ZeroEQ communication to class zeq::Communicator
  • #88:
    Fix LIV-157
    rendering of overlapping LOD nodes from different levels