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Level File Structure
File made of 99 level blocks, each level block contains 100 bytes. If a level is empty, all values are 0x00
; thus all Level files should be the same size. Said size should be of 9900 bytes, however, it seems as if there was an extra unused level slot, making the file 10000 bytes long.
SS UU XX YY XX YY XX YY XX YY XX YY XX YY XX YY
XX YY XX YY XX YY XX YY XX YY XX YY XX YY XX YY
XX YY XX YY XX YY XX YY XX YY XX YY XX YY XX YY
XX YY XX YY XX YY XX YY XX YY XX YY XX YY XX YY
XX YY XX YY XX YY XX YY XX YY XX YY XX YY XX YY
XX OO TT NN NN NN NN NN NN NN NN NN NN NN NN NN
NN NN SS SS
-
SS
: Separator, always0x00
. -
UU
: Unknown, previously thought to be anSS
block because of it frequently being0x00
. More research needed.Non 0 values per level:
- Level
06
:01
/0x01
/0b00000001
- Level
10
:01
/0x01
/0b00000001
- Level
27
:01
/0x01
/0b00000001
- Level
36
:14
/0x0E
/0b00001110
- Level
50
:01
/0x01
/0b00000001
- Level
60
:17
/0x11
/0b00010001
- Level
79
:14
/0x0E
/0b00001110
- Level
83
:01
/0x01
/0b00000001
- Level
84
:01
/0x01
/0b00000001
- Level
85
:01
/0x01
/0b00000001
- Level
87
:01
/0x01
/0b00000001
- Level
89
:01
/0x01
/0b00000001
- Level
91
:17
/0x11
/0b00010001
- Level
95
:01
/0x01
/0b00000001
- Level
96
:01
/0x01
/0b00000001
- Level
97
:01
/0x01
/0b00000001
- Level
-
XX
: Block Type-
0x00
empty block -
0x01
spinner -
0x02
horizontal pipe -
0x03
vertical pipe -
0x04
cross pipe -
0x05
horizontal colour stopper (takes args) -
0x06
vertical colour stopper (takes args) -
0x07
cross colour stopper (takes args) -
0x08
horizontal teleporter -
0x09
vertical teleporter -
0x0A
cross teleporter -
0x0B
horizontal colour changer (takes args) -
0x0C
vertical colour changer (takes args) -
0x0D
cross colour changer (takes args) -
0x0E
right direction arrow -
0x0F
left direction arrow -
0x10
up direction arrow -
0x11
down direction arrow -
0x12
marble display -
0x13
hour-glass -
0x14
colour handicap -
0x15
traffic lights (takes args) -
0x16
dropper -
0x17
colour forecast - higher defaults to empty block
-
-
YY
: Block Arguments-
0x00
none -
0x01
pink -
0x02
yellow -
0x03
blue -
0x04
green - higher breaks
-
-
OO
: oTime, normally from 1 to 20 (0x01
-0x14
). -
TT
: Time, normally from 1 to 10 (0x01
-0x0A
), if none,0x0A
-
NN
: Char for level name, value is number of the letter in the alphabet plus 4 (ex. A would be 5 and D would be 8), and0xE4
is a blank space,0x00
is a block. Character set unknown.
Note that the last XX
block type does not have its corresponding YY
argument. In case of needing args, the original game will take OO
as the arguments, which can break the game. The remaster will not allow placing augmented blocks in the last slot, and in case of having one when ported from the original game, the argument will be the remainder of its division by 4.