Github_showreel.mp4
This package allows you to stream large and heavy geometric frame sequences (where each frame of an animated sequence is saved in a single file) inside of Unity. The package was orginally developed to allow playback of Volumetric Video captures, but can also be used to play any animated 3D-sequences, that are unsuitable for bone or blendshape workflows. Usecases are for example: Simulations (physics, fluids), animated meshes with changing topology and animated pointclouds.
- Streams sequences directly from disk, no import into Unity needed
- Support for animated Pointclouds, Meshes and Textures
- Control your playback with a custom Editor UI
- Timeline support
- Scripting API
Please see the documentation website
Licensed under the MIT License
Charite Experimental Surgery lab, for supporting much of the development: Website | Github