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Binary file modified Part1/PROJ_WIN/CIS565_PROJ_1.suo
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13 changes: 5 additions & 8 deletions Part1/PROJ_WIN/CIS565_PROJ_1/CIS565_PROJ_1.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@
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Expand Down Expand Up @@ -92,12 +92,6 @@
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Expand All @@ -112,8 +106,11 @@
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10 changes: 5 additions & 5 deletions Part1/PROJ_WIN/CIS565_PROJ_1/CIS565_PROJ_1.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -42,11 +42,6 @@
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Expand All @@ -64,4 +59,9 @@
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Binary file modified Part1/PROJ_WIN/CIS565_PROJ_1/vc100.pdb
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740 changes: 370 additions & 370 deletions Part1/PROJ_WIN/src/kernel.cu.deps

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55 changes: 50 additions & 5 deletions Part1/src/kernel.cu
Original file line number Diff line number Diff line change
Expand Up @@ -89,19 +89,58 @@ __global__ void generateCircularVelArray(int time, int N, glm::vec3 * arr, glm::
// REMEMBER : F = (G * m_a * m_b) / (r_ab ^ 2)
__device__ glm::vec3 accelerate(int N, glm::vec4 my_pos, glm::vec4 * their_pos)
{
return glm::vec3(0.0f);
glm::vec3 F(0.0f,0.0f,0.0f);
glm::vec3 r_ab;

int index = (blockIdx.x * blockDim.x) + threadIdx.x;

for (int i = 0; i < N; i++){
r_ab = glm::vec3(their_pos[i].x - my_pos.x, their_pos[i].y - my_pos.y, their_pos[i].z - my_pos.z);
if (i != index){
float l = pow(glm::length(r_ab), 3);
if (l < 0.1) l = 0.1;
float f_scale = (float)G*their_pos[i].w / l;
F.x += f_scale*r_ab.x;
F.y += f_scale*r_ab.y;
F.z += f_scale*r_ab.z;
}
}
//force from center star
glm::vec3 r_star(-my_pos.x, -my_pos.y, -my_pos.z);
float l = pow(glm::length(r_star), 3);
if (l < 0.1) l = 0.1;
float f_scale = (float)G*starMass /l;

F.x += f_scale*r_star.x;
F.y += f_scale*r_star.y;
F.z += f_scale*r_star.z;

return F;
}

// TODO : update the acceleration of each body
__global__ void updateF(int N, float dt, glm::vec4 * pos, glm::vec3 * vel, glm::vec3 * acc)
{
// FILL IN HERE
int index = (blockIdx.x * blockDim.x) + threadIdx.x;
if(index < N)
{
acc[index] = accelerate(N, pos[index], pos);
}
}

// TODO : update velocity and position using a simple Euler integration scheme
__global__ void updateS(int N, float dt, glm::vec4 * pos, glm::vec3 * vel, glm::vec3 * acc)
{
// FILL IN HERE
int index = (blockIdx.x * blockDim.x) + threadIdx.x;
if(index < N)
{
glm::vec3 v0 = vel[index];
vel[index] += acc[index]*dt;
pos[index].x += 0.5*(v0.x + vel[index].x)*dt;
pos[index].y += 0.5*(v0.y + vel[index].y)*dt;
pos[index].z += 0.5*(v0.z + vel[index].z)*dt;
}

}

// Update the vertex buffer object
Expand Down Expand Up @@ -137,7 +176,7 @@ __global__ void sendToPBO(int N, glm::vec4 * pos, float4 * pbo, int width, int h
float c_scale_h = height / s_scale;

glm::vec3 color(0.05, 0.15, 0.3);
glm::vec3 acc = accelerate(N, glm::vec4((x-w2)/c_scale_w,(y-h2)/c_scale_h,0,1), pos);
glm::vec3 acc(0.0); //= accelerate(N, glm::vec4((x-w2)/c_scale_w,(y-h2)/c_scale_h,0,1), pos);

if(x<width && y<height)
{
Expand Down Expand Up @@ -179,7 +218,13 @@ void initCuda(int N)
// TODO : Using the functions you wrote above, write a function that calls the CUDA kernels to update a single sim step
void cudaNBodyUpdateWrapper(float dt)
{
// FILL IN HERE


dim3 fullBlocksPerGrid((int)ceil(float(numObjects)/float(blockSize)));

updateF<<<fullBlocksPerGrid, blockSize>>>(numObjects,dt,dev_pos,dev_vel,dev_acc);
updateS<<<fullBlocksPerGrid, blockSize>>>(numObjects,dt,dev_pos,dev_vel,dev_acc);
cudaThreadSynchronize();
}

void cudaUpdateVBO(float * vbodptr, int width, int height)
Expand Down
2 changes: 1 addition & 1 deletion Part1/src/kernel.h
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
#include <cuda.h>
#include <cmath>

#define blockSize 128
#define blockSize 18
#define checkCUDAErrorWithLine(msg) checkCUDAError(msg, __LINE__)
#define SHARED 0

Expand Down
20 changes: 20 additions & 0 deletions Part2/Project1_Part2/Project1_Part2.sln
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@@ -0,0 +1,20 @@

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Release|Win32 = Release|Win32
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22 changes: 22 additions & 0 deletions Part2/Project1_Part2/Project1_Part2/Project1_Part2.vcxproj.filters
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